Search results

  1. Deano1973

    Annotated AGN Library objects never show in sim ( partially solved )

    I have discovered that, for some reason, I am unable to display AGN library objects via the annotator or from Sceneproc scripts. Occasionally, a water tank will appear if placed manually, but all other types of building, factory, office, gas station etc simply does not show up. The scenery are...
  2. Deano1973

    How to update SceneProc to version 2?

    Hi guys, silly question time! I've been using V1.1.1 without realising that there was an update available - I've downloaded it, but I have no idea how I'm supposed to update - drag and drop the new files perhaps? I want to make use of the PointtoPolygon option, which isn't available in my...
  3. Deano1973

    SceneProc texture editor time-to-process

    Hi folks, I'm getting into my stride with SceneProc now and seeing some great results - enough so that I've taken the plunge into working directly with GEOTiff files to see what I can grab from areas that have little GIS data. I'm working with a 12MB GEOTiff, have successfully detected large...
  4. Deano1973

    Roads ( SOLVED )

    I've scoured the forum and tried numerous variations in code, but I can't crack this one despite having already used it successfully on another scenery. Everything works, but no AGN files are written to my folder. Simple AGN street light test, should be fine but no joy for some reason. Can...
  5. Deano1973

    Blender: Bill Womack has a lot to answer for :)

    So, I've been happily modeling away in FSDS 3.5.1 for two years now, two freeware airplanes done that seem to be well liked and a Millennium Falcon as well, just because. I'm working on my first commercial project and in a brief bit of correspondence with Bill about his apprenticeship program he...
  6. Deano1973

    Farnborough Airport, UK ( EGLF )

    Hi folks, I'm working on this as a commercial release for summer 2019. Compatibility with FSX, P3D and after later conversion, X-Plane 11. Currently about 40% complete, with much more to do but very much enjoying the process. Feedback welcomed - bear in mind all images are WIP, and the airport...
  7. Deano1973

    Farnborough Airport, UK ( EGLF )

    My first payware project this one, after two years learning the ropes on my aircraft releases. Early development shots, nothing spectacular to show yet just settling in with satellite imagery for reference, early tower build and ground polys to blend into surrounding terrain. The release will...
  8. Deano1973

    Chance-Vought RF-8G Crusader

    My next project is moving along now so thought I'd post a quick image. Looking to up my game after the P-61C Black Widow and produce something that's much closer to payware quality with this one. Early days of course, but shaping up nicely. Looking for a release somewhere around Q2 2019 but may...
  9. Deano1973

    Just for fun this one - "what a piece of junk!" :)

    A project I've been thinking about for a while. Now that the Reporter and Black Widow are finished and released, I wanted a slightly simpler fun project to use as a learning tool for effects and sound. Release planned for somewhere between now and Christmas, along with a bit of scenery to go...
  10. Deano1973

    FSX Default Terminal Buildings

    Hi folks, I've done a few forum searches here on this but I haven't been able to pin down the locations of the various default terminal buildings in FSX / P3D. It appears that they are located in a scattering of folders and regarded by the sim as "Stock Objects" which are mighty tricky to find...
  11. Deano1973

    MCX no longer seeing many custom animations ( SOLVED )

    Hi folks, I'm totally confused - just about to start adding my custom visibility to a nearly complete model's components, which I do using MCX, and none of my custom visibility choices are present in the list when I try to select them. MCX is pointing to the correct model.def file and can see...
  12. Deano1973

    Northrop P-61C Black Widow

    I've mostly been posting over at Sim Outhouse lately and forgot to update here. Since completing the RF-61C Reporter I decided that it was too tempting to not convert that project into a P-61C, seeing as it would onyl require a rebuilt fuselage. In fact, the work required has been more than I...
  13. Deano1973

    Model merge in MCX kills animations ( SOLVED )

    Hi folks, another odd error here ( probably the error being on my part though )! Merging an existing model with another kills several animations. The truck has a custom visibility setting all of its own, activated by a switch in the cockpit which also removes the port engine cover. When merged...
  14. Deano1973

    AI Pilot visibility XML

    Hi folks, quick question for those in the know regarding XML. I have pilots who are invisible when the airplane is at rest on the ground. All works fine, however they only appear after pushback has completed. Any ideas on how to get them to appear before pushback? This is my current code...
  15. Deano1973

    Pilot oxygen mask visibility XML ( SOLVED )

    Hi folks, I'm trying to get my Reporter crew's oxygen masks to appear / disappear when passing through 10,000ft altitude using XML and FSX variables. I think I'm missing something in the coding or using a variable that doesn't respond to visibility code - could someone point me in the right...
  16. Deano1973

    P3D v4 Model part visibility XML gauge

    Hi folks, A quick question for the XML experts. I'm looking to make my aircraft's port propeller spinner "disappear" when the airplanes's "Door_2" is activated. This second exit is the engine cover, which is removed upon opening the second exit. Having the spinner vanish will allow more of the...
  17. Deano1973

    P3D v4 Odd texture flaw ( SOLVED )

    Does anyone know what causes this? The fuselage has a dividing line running from the nose to the tail that's just visible, as if light reflection is different for the two sides. I tested the model itself by applying the left side texture to the right hand side and reversing the X-axis and the...
  18. Deano1973

    P3D v4 Dumb question about nosewheel compression animation

    Hi all, Excuse the daft question, I normally find a solution to problems here in prior threads but I think this time I'm chasing my tail because I have missed something simple. I know that C_Gear is used for both undercarriage retraction ( first 100 frames ) and compression ( second 100 frames...
  19. Deano1973

    P3D v4 Northrop RF-61C Reporter

    Hi folks, Starting this thread now as I'm fairly well on with my project, which began way back in February 2017. The project was originally a P-61B Black Widow but as there's an other well-developed Widow on its way I decided to change tack and do the Reporter instead. This has been a bit of a...
  20. Deano1973

    P3D v3 MCX Scenery compilation error

    Hi all, A problem that's got me beat right now. I'm using MCX to convert FSX scenery to work in P3D using the tried and tested .bgl conversion method. Most files convert okay but, as per Murphy's Law, the largest and most important ones always fail. I've tried everything, including decompiling...
Top