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  1. M

    Texture baking

    Hello! For quite a long time I almost did nothing anymore regarding 3d modelling. If anyone is still interested in projection rendering, I start with a series of articles in my blog about this subject: http://forums.auran.com/trainz/blog.php?176616-Mick-s-Workshop Sorry, if I did not...
  2. M

    The I am working on thread

    Sorry, I misread your post. Forget what I wrote...
  3. M

    The I am working on thread

    You have to make two meshes. One low polygon and then one as detailed as possible. With Render to texture and the option projection mapping enabled you can do things like this. Mick!
  4. M

    FSX Indonesia Soetta-X

    Jangan! Saya selalu suka scenery-scenery kamu, karena saya dahulu tinggal di Klakah-Lumajang, kira-kira seratus limapuluh kilometer dari Surabaya. Salam Mick!
  5. M

    Texture baking

    Sorry guys, some private issues preventing me from working on the tutorial. It might take some time, before I can start with it. Mick!
  6. M

    Texture baking

    Texure results Hello! From the above indicated rendering process here the results. These all are pure textures which can be applied on one single plane: 1. The original rendering resolution of 1024x1024: 2. Reduced to 512x512 3. 256x256 4. 128x128 On all images I...
  7. M

    Texture baking

    Hello! It's quite easy. First I do a sketch with AutoSketch. Alternatively you can use any 2d program which can export AutoCad 2000 DXF files or higher. Picture 1: A sketch for a instrument panel (fantasy sizes!) In Max I import the DXF with the following options: Picture 2: Max...
  8. M

    Texture baking

    This one? This afternoon I was starting with the tutorial and the first thing I did was a mesh of which I thought would be nice as an example. The mesh is a RPM gauge and made of 17.051 polygons and 8.818 vertices. As usual I started with a precise 2d drawing in AutoSketch: The DXF...
  9. M

    Texture baking

    You're right, I will start working on it. I dare to say, that the most perfect mesh is absolute nothing without a appropriate texture! When I started with asset creation some years ago I needed roughly 80-90% of the time to create the mesh and 10-20% to texture the model. Getting more and...
  10. M

    Texture baking

    I will, I use this technique since I can handle texture baking :-) Here I add a handle to open the hatch: You take the words out of my mouth! A lot can be done with Photoshop, but this technique here? By the way, I add a Photoshop action to the download section (...
  11. M

    Texture baking

    What about this? I add a V-shape for a hatch: Still 2 polygons and 4 vertices... Mick!
  12. M

    Introduction

    Definitely not! Oh yes, rarely laughed so much... I am sure, with this kind of community. For me a most important indicator to take somebody serious is, how serious this person takes himself. The less, the better :-) Hihi, still have to giggle about "...pardon?" Mick!
  13. M

    Introduction

    Gee, my wife and I still try to catch breath. This thread develops to a highlight! I have a story too: After one year in Indonesia I thought I know the language quite well. We always had at least ten children as visitors in our house and I wanted to tell them that I like potatoes very...
  14. M

    Introduction

    Sad to hear, maybe you should buy another mirror. Good you didn't say 'look into the mirror' :-) Thank you very much! The strange thing is, that even my mother tongue is German, I can express myself much easier in English. German is way to precise, mostly you need a lot more words to say what...
  15. M

    Texture baking

    Projection Hello! Is someone here who is interested in the process of render to texture with projection mode? A simpel example: Here is the mesh, which has 19.226 polygons and 9.956 vertices: The same with texture: And here the result, a mesh with 2 polygons and 4...
  16. M

    Texture baking

    Why is that? If your windows are more or less identical, than detach all but one from the mesh and afterwards map the not rendered to the window part of the texture... True, but no work at all, in the UVW editor go to vertex mode get the UV coordinates of the lower left vertex of the window...
  17. M

    Introduction

    To offend someone, whether a lady or not, I don't need a language at all :-) Mick!
  18. M

    Texture baking

    Hello! I am glad, that it might be useful for some of you! About your question. There are countless ways to reach a goal. This is my way of working. If I create an asset it is made of several objects (entities) on which I apply the best possible textures. Sometimes I use more than 30 separate...
  19. M

    Texture baking

    Some months ago I made this tutorial for one method of render to texture: http://online.ts2009.com/mediaWiki/index.php5/HowTo/Render_to_Texture I wonder if it might be useful for FSX assets too and if there is any interest in adding it to the Wiki here? Mick!
  20. M

    FSXA Auxiliary Home

    Thank you very much, finally someone with some information I asked for! I know, it was not my intention to produce a new highlight in building creation :) This was my very first experiment to transfer one of my Trainz high-poly and high texture asset to FSX. At least its statistic doesn't...
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