I'm sure this might be a very basic problem, but anyways...
I'm newbie with aircraft animation, although quite experienced with scenery ones. I'm trying to get a very basic rudder animation to work in FSX or P3Dv3 (same problem on both).
A dummy with the model name...
I know from here that there is a way to place scenery MDL objects using SimConnect (like Whisplacer does), placing a dummy simObject in the sim object folder. But does anyone know how Instant Scenery shows the MDLs (when in the placing object mode)?
Thanks in advance,
Is it possible to use the Mission Engine (via SimConnect or something) without load a mission, thus get the benefit of the various features like programmable AI, triggers etc. for airports?
I'm creating a moving wheel in 3Dmax. If I export right away, FSX behave exactly as in 3D max, the wheel spins at right speed, but if I reduce the keys (curve editor), the moviment in 3D max is right, but FSX gives odd behavior, like the wheel stopping suddenly. Anyone already faced a...
I’d like to present my new FREEWARE scenery for Brazil:
Ilhéus FSX [SP2] v1.0!
Visit my blog to download.
I'm having a problem with the transparency of a grass that I did. From certain angles it draws the objects behind. Both objects are made with LODs and, in theory, would need to be made so, because I need to control the distance when it shows (unless you have another technique for this in...
I’m work on a scenery with custom ground polys using only FSX material. The result is amazing and I can do all that the FSX material permit!
But the problem is that, at a certain altitude, I got the annoying flickering issue. What I’m doing to solve this is make LODs with this...
Effect that appears from one side only. How?
I would like to create an effect that will be seen only from a certain angle of vision? It's for a light that can only be seen from the front. Is that possible?
I’m developing this scenery to FSX using FS2002 SDK ground poly technique with .ASM files.
High resolution: here
Everything looks very cool, except by this autogen problem that makes the autogen disappear due to the ground poly. I’ve already tried a lot of tweaks to...
Did anyone solved the problem of the autogen suppression by custom ground polys made with FS2002 SDK in FSX? I think I’ve read all related topics here, but no suggested solutions worked at all.
What I’ve tried:
Change the ref. point to somewhere far from the airport, but I get...
I would like to know how to convert the format for Latitude/Longitude that is in the .asm files (FS2002 gamepack).
For the coord S14* 48.93786 W39* 1.95786 a get in the .asm this line:
dd 0FFE6E07Ah,0E43E538Dh ; latitude,longitude
I tried to convert from...
Please take a look at this scene:
I got a big draw order problem in that scene, where the crossing trees lets all other objects show through it, even through itself.
Those trees are a unique 3DS max object with crossing planes with the following FSX material properties:
I know Microsoft team is very efficient in making changes on their landclass textures. Better explain with photos:
It is an example of the texture 030g2, with summer, fall, hard winter and night texture.
Now, the Night texture:
They manipulate the colors and follow that pattern for all...
My new issue is with textures. I have some Gmax trees over my airfield. They were made with FS2002 SDK and tweaked the normals and shadows. I'm using the default DXT1 trees textures.
When I load the scenery, everything is ok, but if a slew away for a minute or two (not seeing the...
I’m having this issue when load my scenery in Winter season:
My photoreal was made with Terra Builder, a front end to the Resample tool. My scenery are located at a low latitude and it only occurs in the season.
Any one knows what might me wrong?
Good afternoon, friends.
I need to know how to do a polygon that not suffer influence of sunlight (direction of sunlight). I tried to use the property "Self ilumination" in Gmax, but without success. Anyone know how to do this?
I need this to proper represent some grass over my scenery...
I have I drawing order problem and try all related topics with no success.
I have an object (taxi light) that is made by 2 crossing faces with DS_ texture applied. What I trying to reach is the halo effect of the light. The texture for that is a DXT3 with grayscale alpha channel...
Hi to all.
I’m making the lights of my custom Gmax runways with SCASM rwy codes, with invisible texture. Looking very good and functional, and was quite easy, but I have a runway that has displaced thresholds and, unfortunately, even with the command “Markers 0”, I still getting the arrows on...