I was talking with the author of some FSX library MDL files about converting them to be used in my XPlane 11 scenery.
He did not know why the conversion from MDL to XPLane 11 gives sometimes an OBJ file double the size of the MDL. While others remain similar or a little smaller.
I have this issue with a static object I converted with MCX, at specific angles it disappears or more accurately most of its parts do and some parts remain visible
Arno suggested to take a look at the bounding box and the MDL Tweaker but without any success
Any idea why it is doing that...
That could be a great feature indeed :) I downloaded the open source tool Opticks and sounds interesting but did not get time to explore...
In fact I became too obsessed in the past couple of years with ideas related to automated urbanism methods for FSX for areas with no rich data :)
I discovered this discussion online with some links and tools names that help analyze imagery and create shape files of footprints etc.
I do not know how useful or practical it is for those who do not have footprint coverage for their areas but thought sharing :)...
The buildings footprints were drawn by an Architecture firm in Lebanon using Autocad. They are not georeferenced. I just brought them in 3DS Max9 and I extruded them there.
If 3DS allow for even a higher resolution background in the drawing viewport, I could move blocks around to...
Thanks for the info, I just upgraded MCX and indeed I found the option.
I tried it, the buildings group is processed but when I export the scenery I get an CVX file created, I am not sure if it is the right way to export it.
In fact, the city must be placed over an elevation...
I believe it could be a good idea generating buildings from dots combined with the idea of the kml poly that Arno spoke about an another post as for estimating the buildings height (landclass) in a specific area.
Just to brainstorm for those areas without footprints, what about a command...
I droped this technique of drawing by hand the vectors because I got real footprints to use.
Now I am trying 2 techniques at once to see what result is better (3DS extrusion of footprints vs Scenproc)
As far as I know, if you use the vector tracing feature in Photoshop you must get...
Yeah perhaps, I did not try it myslef just read about it and in their Wiki they mention the texturing process + maps but I do not know if it is worth it
I thought that it could be an addition to Scenproc for complex footprints but I guess one day scenproc will handle those :)
I learned about the conversion of OSM to 3D using a tool OSM 2 World, that can export to OBJ files that is supported by MCX and other 3D tools I think
Perhaps with this tool complex OSM shapes can get 3D models that can be tweaked after that and have better textures assigned who...
Oh wow thanks so much Arno I did not know we can type "friendly name" for GUIDS!
In fact I got the GUID from that online FSX objects guide: