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    AFLT 4.2 Now Available

    I have just posted a new General Release 4.2.08 at http://stuff4fs.com . It contains numerous minor fixes and improvements, including the elimination of artifacts and reduced execution speed. This new release completes the development of AFLT as I had intended. But, there are still a few...
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    AFLT4 Enhances the Realism of your Airports

    I have just posted a new General Release 4.2.08 at http://stuff4fs.com . It contains numerous minor fixes and improvements, including the elimination of artifacts and reduced execution speed. This new release completes the development of AFLT as I had intended. But, there are still a few...
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    FSX no lights on my models?

    JP, shortly after making the previous post, I realized what's probably going on in your system. You copied the AFLT-generated bgls to your main scenery folder. But you also (presumably inadvertently) also told AFLT to copy those same files to FSX\Addon Scenery\scenery. Since both those files...
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    FSX no lights on my models?

    JP, without being at your console, I can't say what you should or should not see based on how you have copied the files. Your statement simply tells me you copied some of the files to the right place. I doubt the failure of the lights to illuminate has anything to do with your graphics card...
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    New General Release (3.2.18)

    I have just posted AIFP Release 3.2.20. It contains only fixes for several recently-reported minor issues in 3.2.19 and, other than in name, is identical to development release on 3.2.19(g) . Enjoy, Don
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    FSX no lights on my models?

    JP. I have tested your file and everything is normal on my system. I did not have your airport .bgl (since I didn't ask for it), so I substituted the stock KCGI. However, since I applied your lighting specifications without change, that would have made no difference. In the post above you...
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    FSX no lights on my models?

    JP, I haven't heard back from you about whether or not the effects are in the FSX:SE Effects folder - which I expect they are not. Until I know the answer to that question there's not really anything for me to investigate. Don
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    FSX no lights on my models?

    Thanks, JP. BTW, are the effects in the Effects folder. You certainly are doing things the hard way. Why don't you simply point AFLT to the scenery folder of concern and let it do the work. I'll have a look at you project folder tomorrow. In the meantime, why not give my suggestion a try. Don
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    FSX no lights on my models?

    That's why I need to know whether or not the custom effects are making it into your Effects folder. Please also check that the textures AFLT_Mipped.bmp, fx_2.bmp and halo.bmp are in your FSX\Effects\Textures folder. BGL_Lights and standard effects have short visible range (max 10000m) and would...
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    FSX no lights on my models?

    JP, as I said above I also asked If I'm going to help you, you're going to have to give me the information I need to do so. As for the button, there is no workaround at the moment since Windows won't let you move the top of a window off-screen. I can easily add a keypress for it, but I fear...
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    FSX no lights on my models?

    I presume you are using AFLT Version 4.2.07. If not, please download that version (Latest General Release) from http://stuff4fs.com. Without seeing your Project folder (please see user manual), I have no way of knowing what's going on. Why? Effects used by AFLT are created on-the-fly and...
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    Ground Poly Edit Required?

    That message is triggered when the compiler detects that a current parameter of a poly does not agree with the value of that parameter the last time it was edited. For example, if you move a vertex in a GP and don't manually call for a edit of the GP, then this message would be triggered...
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    Issue with Timetable Data and Crossing the Dateline

    gonzagafan23, I am unable to duplicate your issue in the latest version of AIFP - Development Release 3.2.19(g). If you are using an earlier version, please download the latest development release and give it another try. Don
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    AFLT 4.2 Now Available

    At long last, I am pleased to announce the release of Version 4.2.nn. It is available here. Click the Latest General Release menu item. Version 4.2 contains a complete redesign of the handling of taxiways and taxiway lighting which really will allow you to add 3D models for all your existing...
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    AFLT4 Enhances the Realism of your Airports

    At long last, I am pleased to announce the release of Version 4.2.nn. It is available from here. Click the Latest General Release menu item. Version 4.2 contains a complete redesign of the handling of taxiways and taxiway lighting which really will allow you to add 3D models for all your...
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    Ground Poly will never show

    The screenshot suggests the GPs are still being compiled for ground illumination. Perhaps there's some residual file in your scenery folder that's causing this or perhaps not all the new files are being copied into your scenery folder. I'm out of ideas. All I can suggest is that you delete...
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    Version 4.2.00 Issues

    Thx Tom. I've eliminated ALL the duplicates, but I still have on minor issue to sort out. Another release tomorrow. Don
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    Version 4.2.00 Issues

    Do the light size adjustments under the View menu not work?
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    Version 4.2.00 Issues

    Yes, I can duplicate. Fortunately, it will be easy to fix. This is one of the side-effects of displaying all stock lighting at startup. I need to review that. Don
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    Version 4.2.00 Issues

    The errant light is the one before it. It can be fixed. . I don't see that as a likelihood. I was being a little "tongue in cheek" when I made the comment about my algorithm being too aggressive. This is software. There's a logical explanation for everything. The difficulty sometimes is...
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