Hello and thank you for your help and time!
After having gone from windows 7 to windows 10pro, I'm having a problem with the FSX Gmax exporting anything.
This is what's coming up when I try to export a model. I don't know if it's a windows 10 thing or not, but I think you all can help me get...
I don't know it this helps, but I exported a scenery bgl some of the models where FS2004 and some FSX. I converted the scenery for P3D V2.4. Here is an image of the problem. The effect are in the right place, but the building is out of place.
I have ran in to a bit of a problem with ModelConverterX.
When I export an object or export scenery, and then place the models with Instant Scenery or ADE the models are off as much as 3 to 4 feet from where I placed them. This seems to something new ModelConverterX has not done...
I have replaced the default paints for the jet traffic, but I would like to add some new routes for the jet AI traffic.
TTools does not work for FSX, so what is a good traffic editor for the FSX AI traffic??
Hi Arno and thank you for the replay.
The fence is over 2000 meters and I did not rotate the fence. I suspected the bounding box, but I didn't know what to do about it.
Rotating the fence will change the bounding box?
I have a small, but a rather annoying issue:(
I am working on a scenery project. The two big thing I have worked on in my scenery project, is keeping the polygon count down as much as possible and not killing the autogen around my airport.
All was going fine. I used...
Thank you for your help:)
I changed the layer order and then ran the groundpolys through ModelcoverterX, with the prevent autogen exclusions checked and that fixed the flashes. Again thank you.
One more question please. If I set the layer of the ground poly in the ams file, do I need to set...
I have quick question about AMS Tweaks.
I created a ground poly with FS2002's G-Max and all is well with the ground poly. I wanted to run the ground poly through ModelConverterX to prevent autogen exclusions, but the ground poly flashes in FS2004.
I know this can happen with...