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    Aircraft And Runway Length problem

    I did exactly what you mentioned Rick. All working perfect now. Been doing test last night and today. Now have a couple exits with hold shorts so planes can exit the active quicker eliminating go around. Thanks so much, really appreciate you help AL
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    Aircraft And Runway Length problem

    I will do that today. See what happens. If its still messed I will send you the actual file. Thanks again for the help, really appreciate it Al
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    Aircraft And Runway Length problem

    Hi Rick, Thanks for getting back to me. This is an FS9 project as that's what sim the Gander Aviation museum is running. Here is a screen shot of the afcad. I have been doing several test with it . This is the version that AI disappear. When I extend the runway to the left its fine. Traffic is...
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    Aircraft And Runway Length problem

    Working on Gander WW2 1944 project. AI disappears shortly after departure time. Runways 1691.3M . If I extend that to 2,500M , all AI traffic depart fine. I am confused why the correct runway length wont allow WW2 aircraft from Tigermoths to B17's to depart. That simply vanish shortly after...
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    AI aircraft vanish before taxing in FS9

    Worth trying, take a small airfield with a short runway around 1,000 m and set it up for a MD80 or A320 to depart, see what happens. Thanks for the Drive trough tutorial Don, I definitely will check it out so I get it right. Al
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    AI aircraft vanish before taxing in FS9

    PROBLEM SOLVED; Its the runway length, Although the runway is the proper length for B17's B24's,B25's and Lanc's to depart for Europe, in the AFCAD, they are not long enough. I assume they are based on aircraft radius. I made the runway longer and they all worked fine. I re connected my links...
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    FS2004 FS9 Building model night texture help?

    Thats a great idea, I played with that last night and really liked it, Normally I just backed of level in Photoshop or brought back the exposure. and saved them as 256 bmp in DXTBump I believe. Thats the way I was tough back buildings scenery for 2002 and 2004. I recently saved them as DXT3 and...
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    FS2004 FS9 Building model night texture help?

    If I understand, You take your texture, duplicate it as a _lm ,Than add a layer of black. Make that layer 80% opaque and use the eraser tool to pull back the light you want in the window and where you want the texture to be brighter? When you save it to use in FS9, What do you save it as? DXT3...
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    FS2004 FS9 Building model night texture help?

    I have gone back to help a friend model some buildings for his FS9 scenery, Just finished making my night texture bmp.s Using DXTBump I tried saving them as 256 as well as DXT1( no alpha), and DXT3. In the sim textures at night look like crap,mainly dark roof textures, See pics. Been a long...
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    AI aircraft vanish before taxing in FS9

    Yes I was but For my testing purpose I cut the links. I am going to rework it so there is only 1 parking and no other links, Very simple. 1 parking, linked to runway with hold short nodes and start locations.
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    AI aircraft vanish before taxing in FS9

    I have the exact same afcad with a longer runways for a 1950's version , RWY 32 is the only runway I am presently working with. The planes taxi out and do circuits no problem on it. I deleted the links to the other parking so I could concentrate on one issue at a time. Same with runways. When...
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    AI aircraft vanish before taxing in FS9

    I have gone back to help a friend with a 1940's version of Gander airbase. Aircraft show up in parking spots but a few minutes after designated taxi time, they vanish. I am missing something here but just cant figure it out. Any help would greatly be appreciated. I have done just a basic RWY32...
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    high detail ground poly in 2014:PROBLEM

    I apologize for the mix up. Its a really great tutorial Thanks for taking the time to do it. I got the latest version of MCX and all is good with the world. Got my taxi and parking areas done. Now I just need to find decent asphalt textures. I have been working with taking pics and creating...
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    Black and Red Hard Winter problem.

    Hi Tuta, Not solved, just temporarily tweaked till I could solve the problem in the first place. I get what you are saying that I may have a alpha in my HW .bmp. Would you know how I could check for this? I would be happy to send you my .psd file to have a look at. I would really like to know...
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    high detail ground poly in 2014:PROBLEM

    Yes I am presently using 1.3. Will go get 1.4 Thanks Tom Al
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    Hi-Res Asphalt Texture's ( My Last Free Gift )

    HI Pete, This is Al Sibley from Flight Ontario. I would really like to get a copy of your hi res asphalt textures if possible. Thanks Al
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    high detail ground poly in 2014:PROBLEM

    Solved my pizel problem but I would like to know my Coordinate Converter issue
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    high detail ground poly in 2014:PROBLEM

    HI I am learning this process using Bill Womack tutorial,with little luck. Could use some help. I created my xl spread sheet with the 4 lat and long quadrants. Found the average as explained. Opened MCX and placed the 2 averages in the default Lat and Long. Opened Coordinate Converter in...
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    Black and Red Hard Winter problem.

    I found a solution. Might not be the proper solution but it works thanks to Jim Robertson on the AVSIM forum. While reading threads I came upon a comment he made and thought , what the heck I will try it. He suggested to remove red blotches from another guys work, Change the...
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    Black and Red Hard Winter problem.

    I duplicate the summer image, Hit Threshold under Image/Adjust/Threshold. Drop the setting back from 128 to about 85. Than invert. Than I go to my layer, Normal/ soft color. Thats how I get my winter texture. Honestly I have no idea how to convert to gray scale. I use to be heavily involved in...
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