Screenshot below is pretty much self-explanatory.
When viewing from a distance (about 550 meters in this case), my custom models are sinking into stock objects.
This happening only with stock objects - if I replace that building with custom model, everything is fine.
As you can...
I'm creating a scenery of a huge airport with tons of stock objects (about 3200 so far - most of it is clutter).
At one point I noticed that some random objects has started to disappear from the sim - either on scenery load or after moving the camera around. It could be the whole model...
I would like to request a feature for ADE.
When working with a complex aprons or polygons that has dozens or even hundreds of vertices, it's too easy to accidentally drag a whole apron/polygon instead of the vertex. Dragging and subsequent undoing of that drag for such complex objects can take...
Hi. Tried to use search and google, but I'm still unable to solve this problem.
I've created airport in ADE and custom marking in 3ds max (runway numbers, etc).
Compiled my marking models into BGL library, loaded this library into ADE and positioned my marking.
The problem is obvious: my...
I'm having a problem converting my model using GP wizard.
Model itself is made in 3ds max, exported as Collada, then converted into .mdl with MCX.
When I'm using GP wizard on this .mdl, I get unwanted geometry (see right pic). This geometry doesn't exist neither in 3ds max original or...
I'm having trouble with my photo background.
I made it with SbuilderX (single image with blend mask packed into bgl).
It looks fine during the day, but at dusk/dawn tiles that are further from the camera are lit uneven. If I fly closer to them, they become normal.
The whole area has...
Can someone please explain the differences between choosing different FSX/P3D versions when converting models or creating ground polygons?
For now I'm compiling my scenery for P3D, but when I'm trying to load those BGLs into FSX, all objects and GPs are missing. If I select FSX option in MCX...
OK, guys, I did some searching and watched a couple of videos, but I still don't understand - what is the best way to precisely place your models on a scenery today, in 2017?
Let's say I have a huge model with taxi lines for the entire airport.
Placing bgl models by dragging them over MCX map...