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  1. Roy Holmes

    How to stop random car bounces ?

    I see two problems 1. Your Reference_datum_position is 3.0.6,0,0 which is unreadable to the sim. 3.0.6? It means the sim does not know where the thing is. Make that say 3.0 and you will be much better able to fine tune the values 2. Your contact points are not symmetrical and point 3 has a...
  2. Roy Holmes

    How to stop random car bounces ?

    It needs to be above ground level. Let’s see the aircraft.cfg it would be the quickest way to see what is wrong Roy
  3. Roy Holmes

    How to stop random car bounces ?

    It looks like your contact points are wrong. An airplane usually has three contact points and you need to edit that section of the aircraft.cfg file you have not done it already. You need four which relate to where your model wheels touch the ground. Then you need to make certain that your...
  4. Roy Holmes

    How can I make appropriate FDE's for cars?

    Take a typical stock single engine nose wheel steering piston airplane air file. Take its aircraft.cfg and put the wing area to zero. Now you have a vehicle that cannot get airborne, sometimes known as a car. Now use a car model instead of the original airplane model. Forget the stick, drive...
  5. Roy Holmes

    P3D v4 Window recording

    Thanks Chris, I believe I can do something with that although not exactly what I wanted which was to capture the image that goes to the display. Gadwin basically allows you to capture a fixed area of the screen which would be fine except I'm using Track-IR to move my field of view so I can see...
  6. Roy Holmes

    P3D v4 Window recording

    I have been experimenting with cameras in the instrument panel/MFD window which give me great images, like oblique camera shots/ Night Vision and FLIR. These are rendered to screen. Is there a way to record these? Screen shots do it to the extent that the display is visible, but I want a...
  7. Roy Holmes

    How to make a new aircraft in P3D

    Please expand your statement a bit, so we will better understand what point you are making Roy
  8. Roy Holmes

    FS2004 Autopilot for Helicopter

    Sergio, I have one I made that will hold a baro alt you set and you can vary airspeed by the cyclic. It also has a hover mode where you can set airspeed in increments which means you can be in the winch mans position and dangle the winch cable so as to pick up SimObjects. If that interests you...
  9. Roy Holmes

    FS2004 Autopilot for Helicopter

    I would think that before you start code design for a helicopter autopilot you should list what you want it to do. That clearly depends on what you want the helicopter to do. Sort those out and make a requirements list. Then work on how to meet those requirements. For an obvious example you...
  10. Roy Holmes

    P3D v4 Views in a MFD gauge

    I have it at a field of view of 25 by 25 degrees, pointing straight ahead with an attitude HUD style display overlaid, conformal with the scene, that includes an accurate velocity vector. This greatly improves low altitude flight ops at night as well as things like the set up for air to air...
  11. Roy Holmes

    P3D v4 Views in a MFD gauge

    I have seen it work as advertised and it seems to do all that I need. The process is as Mike Standen described it. Roy
  12. Roy Holmes

    P3D v4 Views in a MFD gauge

    In the SDK, Camera configuration section, Sensor and Post Processing view options it says about IR or NVG options: " Either view type can be combined with RenderToTexture settings to create a glass-cockpit display showing a sensorized or post processed view. " and Render To Texture Options...
  13. Roy Holmes

    P3D v4 Views in a MFD gauge

    Looking closer at what I have to work with, it is a texture object which is also used for the Tacpack TFLIR (when Tacpack is in use, not the case here) There is one available for each portal so I do not have to worry about splitting textures. So I'm assuming I can use the method you outlined in...
  14. Roy Holmes

    P3D v4 Views in a MFD gauge

    In the F-35, the left half of the big MFD can be a single screen. The texture is set up that way. I’ll start with that scenario and see how good that looks. This is a jump for me and I would like to ask for help, but only when I am completely stumped, if that is OK by you. Roy
  15. Roy Holmes

    P3D v4 Views in a MFD gauge

    Suppose I had the texture divided in two, each half with a different name, how would that play? Roy
  16. Roy Holmes

    P3D v4 Views in a MFD gauge

    Why would I need to consider shaders if I am using a standard post process? Roy
  17. Roy Holmes

    P3D v4 Views in a MFD gauge

    Thanks, I believe there is a sample in the SDK that would get me started on that. Roy
  18. Roy Holmes

    P3D v4 Views in a MFD gauge

    Hi Mike This is for Portal 1 of an F-35 MFD which is the left side of the left two portal display. With this I would have a choice of 6 displays in that portal, and I think it should work, Wil try it and let you know. It is the P3D native white hot IR display which I will try to use, No Tacpac...
  19. Roy Holmes

    P3D v4 Views in a MFD gauge

    Is there a way to have a view such as the IR or NVG displayed within a gauge like a MFD? Roy
  20. Roy Holmes

    P3D v4 How to Get Really Low STOL Speeds....?

    Any STOL airplane needs a good margin of speed above the stall on the approach. Typically the approach speed is 1.3 times stall. Why? because if the wind gusts or drops by 10 kts that is a hug bite into your flying capability in a STOL machine. Stall speed depends on weight, wing area, clean...
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