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  1. scruffyduck

    P3D v4 Hide total default objects...

    I have no idea why it does not work. It appears to be present as early as FS9 and I suspect that it has just gotten passed from SDK version to SDK version. It is likely to be a blunt tool in that it excludes everything in an area. In any case ADE does not and will not support this. If it...
  2. scruffyduck

    P3D v4 Last File Opened - Used

    The ADE installer may place entries in the registry to allow uninstall. There is no code in ADE that writes to the registry. There may have been such code in earlier editions. In any case it would only write the version and installation path. I can't recommend any specific registry cleaners...
  3. scruffyduck

    P3D v4 Hide total default objects...

    Can you please point me to the actual page/section of the SDK documentation? This is not the XML code that ADE uses to compile exclusion rectangles. It appears to be something else EDIT OK - I see this refers to an entry in the scenery configuration file. It is not something supported by...
  4. scruffyduck

    P3D v4 Last File Opened - Used

    Is this a file that is being loaded as 'last file used' ? e.g you are trying to load the project WCR_ADEX_ADE?
  5. scruffyduck

    P3D v4 Hide total default objects...

    You cannot exclude navigational aids - there is no mechanism to do this other than by editing the stock bgl file that contains them. I think we have covered that already. I am not sure how else to say it. Exclusion rectangles only work on scenery objects such as library objects, generic...
  6. scruffyduck

    P3D v4 Hide total default objects...

    It seems to me that we need to be clear whether you are trying to exclude the function of a navaid or the physical object or presumably both). There is a difference. A navaid is usually represented visually in sim with a library object. The function however is not visible in the sim but...
  7. scruffyduck

    ADE Current Production Version Installer (1.76)

    OK - pleased it is fixed
  8. scruffyduck

    Compile error

    The compile error tells you what is wrong. You have two comm with the same frequency which appears to be 122.950 Go to Lists > Comms and sort by frequency. Find the one giving the error - UNICOM 122.95 and delete it. Alternatively click the Issue Manager button at bottom left if it is...
  9. scruffyduck

    ADE Current Production Version Installer (1.76)

    https://scruffyduck.screenstepslive.com/s/help_docs/m/20268/l/892318-could-not-load-file-or-assembly-xxxx-or-one-of-its-dependencies-exception-from-hresult-0x80131515 Repeat this for each file that shows the problem until ADE will start.
  10. scruffyduck

    P3D v4 Hide total default objects...

    If it had been in the main airport bgl file then you could have edited it out from there also
  11. scruffyduck

    P3D v4 Hide total default objects...

    The option to spilt the compile between airport and scenery objects is primarily intended for users who have their own objects and want to keep them separate. There is no particular advantage is splitting.
  12. scruffyduck

    P3D v4 Last File Opened - Used

    https://scruffyduck.screenstepslive.com/s/help_docs/m/20268/l/892318-could-not-load-file-or-assembly-xxxx-or-one-of-its-dependencies-exception-from-hresult-0x80131515
  13. scruffyduck

    P3D v4 Last File Opened - Used

    It is in Settings > Options > General .... Load Last Project. However you need a ProKey for that to be available. If you have a ProKey with an earlier installation then you can copy the file prokey.dll from the plugin folder of the old installation to the plugins folder of the new.
  14. scruffyduck

    P3D v4 Mdl Files in P3Dv4 type 'STMS'

    Thank you very much.
  15. scruffyduck

    P3D v4 Mdl Files in P3Dv4 type 'STMS'

    I am running into a problem with a couple of stock library object bgl files. vegetation_fsxrtm.bgl and vegetation_st.bgl. My decompiler is reporting objects in them as having the mdl type STMS. I am not sure if this is a type that I have so far missed or my decompiler is misreading things...
  16. scruffyduck

    P3D v4 Hide total default objects...

    Please be aware of another potential issue with stock objects in the ADE display. ADE will use the existing indexes to identify these. Since the indexes are created based on unmodified stock bgl files then any differences in the location of things in the modified files may give rise to...
  17. scruffyduck

    P3D v4 Need help in designing ground textures

    In the earlier days of ADE we had two versions one for FS9 (ADE9) and one for FSX (ADEX) these terms are no longer needed but are often quoted by users which is fine.
  18. scruffyduck

    P3D v4 Hide total default objects...

    All bets are off if the stock files are modified directly. For starters most of us would be unable to replicate what you are seeing and secondly results may be unpredictable. I can't tell you what methods might work since I can't see what you see. I cannot tell if Reloading stock data...
  19. scruffyduck

    P3D v4 Hide total default objects...

    OK, until we can iron the bugs out of the database create function you can do this. Make sure ADE is closed Go to the relevant sim version folder (P34) inside the ADE main folder Find the file called airportList.dat and make a safe copy of it Open it in a text editor and search for VGZR...
  20. scruffyduck

    P3D v4 Hide total default objects...

    OK - in this case it seems that the ADE airports database that it uses to find airports is not in sync with the actual contents of the stock bgl file. The error is that ADE can't find that ICAO code. An alternative is to use the Open Airport from Bgl menu option and select the airport from...
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