Search results

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    I dont want robotic voice

    I recently developed a windows form application that allows users to speaks in vatsim or ivao by typing. However, it sounds robotic because it is using the voice of system.speech (and the voice synthesizer). I know the voice synthesizer can replace the default voice with whatever voice packs I...
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    FS2020 seems to be a game, but not simulator

    Hope that cloud streaming is not a must, I do not think every player have a good network. If regions where a flight will fly-by can be downloaded and stored locally will be great. I bet if Lockheed Martin and Austin Meyer have better sceneries, they will win Microsoft because of their addon...
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    FS2020 seems to be a game, but not simulator

    The first look of this simulator is great, they say they emphasize on the word "simulator", but... I personally feel like it is for gamers, but not simmers, and if it is like Microsoft Flight, where addon developers have to sell addons with a lot of restrictions, and are forced to use their...
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    Put 50000 houses to fsx

    wow, thats crazy, so that means if i dont want to include autogen, having minimum amount of texture sheets, a lot of batching, simple houses shape is already ok to make a heavy scene having high fps?
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    do you combine mesh

    Yeah, I mean 3d objects but not the Elevation data.
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    do you combine mesh

    In other well known platforms like Unity, people combine mesh to improve performance. In FSX P3D, can mesh combining improve performance too? Can it reduce draw calls?
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    Combining BGL files improves frame rate?

    If I have 100 terrain files, will combining them to 10 large files improves frame rate? If I combined, FSX has to load larger photos, it may take longer time, but only a limited draw call. However, if there is a lot of files, there may be a lot of draw calls. Which one is right? And is it the...
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    Put 50000 houses to fsx

    Is it possible to put 50000 houses to fsx? Houses are not complicated, just a rectangle.
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    Worth to make a library?

    I have to model some similar objects in the scenery, oil tanks for examples. Is it worth to make a library for them? Can a library improve performance?
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    terrain mesh fsx

    I have successfully turned geotiff images to BGL files now, but the scenery is flat. What can I do to create a mesh from open street map or simply myself? I know FreeMeshX but I do not want to use it.
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    JPEG compression support is not configured

    When I place a jpeg converted GeoTiff file to fsx resample.exe, it ends up with the error: "JPEG compression support is not configured." What can I do so that I can still use my GeoTiff files? Below is the geotiff file that I want to become BGL file
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    Kansai scenery finding people

    I am actually in a team of three developing the city around Kansai. Versions are including fsx p3dv4. The style is like the famous Manhattan City scenery, which is accurate and realistic. If you are willing to join, please pm me, even you dont know modeling.
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    Want a script for resample.exe

    Nope, the files are not georeferenced, i know there is geotiff files making things easier, but I dont have that, so must be hand made for the 150 images?
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    P3Dv4 scenery to fsx

    Now there is a situation that some developers solely develop on P3Dv4. If I want FSX/P3D version, what should I do to convert it?
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    Want a script for resample.exe

    I am making a photoreal scenery for FSX. May I kindly ask for source codes/script/program that can generate inf files that resample.exe needs? I have a large amount of bmp photoreal images, so I think writing every inf file by hand is time consuming.
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    cross platform development

    The software does matters, as I see developers have problems converting sceneries correctly from fsx/p3d to p3dv4.
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    cross platform development

    What is the best software for developing both fsx and p3dv4? Is it blender? And what version will you choose?
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    frame rate friendly scenery

    Will an average computer crash if I make a fsx scenery with everything painted with photoreal textures? For example, it has 40 buildings, every building is simply a painted box. Windows, pipes are not modeled but painted on the wall. I ask this question because loading so much photorealistic...
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    reduce file size methods

    I have a lot of photoreal scenery bgl files with ZL17, each is just probably around a Heathrow airport size. If I merge them together, will the size reduce? These files are actually from ortho4xp, if you know how to reduce file size in this program, that would be great. If not, what do you think...
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    I am aware of the use of SimDirector to place objects. It is suppose for P3D, but I saw someone in the Internet said that it can be used to place objects in FSX too. Is this ability fake or real?