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  1. dva51

    FS2004 kneeboard

    Hi to all :) at the end, looking a bit in the folders of the Flight Simulator program, I found a way to accomplish what I wanted. As expected, the document is to be integrated on the flight and not in the aircraft folder. Here's a little video of the result bye ;) Aldo
  2. dva51

    FS2004 kneeboard

    Hi Sergio "Antaris" and thanks for your answer. It is very nice explained, but I'm afraid your content is related only to "reference" and "checklist" of the aircraft. As you can see in the enclosed zip, I already obtained material to place in the kneeboard, for checklist and references. What I'm...
  3. dva51

    FS2004 kneeboard

    Hello to all :) I open this topic hoping to find someone who can help me to understand how to set up, within the kneeboard a sheet of "instructions", which appear in the window before the radio communications window; I've look for that without result, and I doubt that will not be connected to...
  4. dva51

    FS2004 black texture in Generic Building system

    thanks TGibson, for kind reply. I'd like to understand it because there will be a reason, for sure. I also built the same building by using Object Placer (inside the tool the building you is correct) but the risult still remain black. thanks, anyway Aldo
  5. dva51

    FS2004 black texture in Generic Building system

    greeting to all first, I open this post repeating what has already been written in a previous one (Error compiling generic buildings), where I can not find answer, perhaps because a little bit old; anyway: ...quote ... first of all thank you very much for your Generic Building application I used...
  6. dva51

    FS2004 Error compiling generic buildings

    Hi Helli first of all thank you very much for your Generic Building application I used for many sceneries, in elementary way by compiling directly the syntax and without use of any other tool. I also used the related textures in my simple library. I would like to ask you, or to anybody that can...
  7. dva51

    FS2004 question on GMax/Motion function

    thank you Tom, I got it! many, many thanks again Aldo
  8. dva51

    FS2004 question on GMax/Motion function

    Hi guys I developed a movement of a "rower" on a rowing boat, with over ten movement points (tick18), choosing a low number of frames (50) reasonable with the rowing loop. I then imported this model in motion where to do it "travel" and with a number of frames appropriate to the length (800)...
  9. dva51

    FS2004 problem with AI seaplane traffic

    seaplane AI traffic Hi "tgibson" :) we will quickly follow your suggestion and we'll keep you informed :) many thanks Aldo
  10. dva51

    FS2004 problem with AI seaplane traffic

    Hi to all :) following the suggestion (reported on below) of "gadgets" user, I'm re-posting in Aircraft Design area the following, already sent in "AI Flight Planner" section. We are asking again FOR AN HELP to free us from a problem which, alas, we can not solve the AI traffic (VFR project on...
  11. dva51

    FS2004 AI seaplane traffic : unsolved problem

    Hi to all :) we are asking again FOR AN HELP to free us from a problem which, alas, we can not solve the AI traffic (VFR project on Como lake). Although we posted a first preliminary version, unfortunately after takeoff the aircrafts crash (disappear) against the mountains surrounding the...
  12. dva51

    FS2004 AgenT use

    without AgenT use thanks GaryGB :) for suggestions ... but I prefer, anyway, avoid "payware" software use ... as my related works are "free for all" ;). And also an other reason, not the minor one :rolleyes:, is that I need to track the works with remarks and notes, keeping all the sources...
  13. dva51

    FS2004 AgenT use

    thanks Thank you GaryGB & Arno :), quite understood For object from library, I'll continue with SBuilder and for dedicated object by compiling the bgl from XML :). ;) bye Aldo
  14. dva51

    FS2004 AgenT use

    Agent T Hi GaryGB :) and thanks for the prompt reply, here. Unfortunately I still remain a bit confused, :( probably due the fact I did not describe well my problem. (the goal is to place a "specific library object" into agn file) Just for clarify the matter, I add something here, hoping...
  15. dva51

    FS2004 AgenT use

    AgenT Hallo Ras78 :) and thanks for your prompt answer. well - as library, the one in use is the autogen standard one (default.xml) - as randomness, is that the program itself chooses which object to apply (the location is ok) Probably, I did not understand well the related program...
  16. dva51

    FS2004 AgenT use

    Hi all. :) I'm using AgenT v.0.1 autogen program, that runs fine with houses, row houses and vegetation. I also use Library Object menu, but I did not understand :confused: if there is the possibility to define and place directly the wanted object: actually the placing of the library object...
  17. dva51

    Merry Christmas and Happy New Year..

    my best wishes for all the FSDeveloper's Friends best wishes for Merry Christmas and Happy New Year ;) Aldo PS: and for all those who have 15 minutes to spare, a video from which this picture https://dl.dropbox.com/u/38829151/FS9/BuonNatale_VFRsulLario.WMV
  18. dva51

    FSX FSX Italy Mesh at LOD13 for free

    :) Dear FSX developers and users following the recent Mesh for FS9 Western Europe already posted, with great pleasure I'd like to inform you of the availability of :eek: the new Mesh for Italy at LOD13, free for FSX by the great :wizard: Daniele "Thequila" Lanfranchi...
  19. dva51

    FS2004 small simple library

    adding :) Hi just to inform of a bit adding ... for camping lovers :D bye ;)Aldo https://dl.dropbox.com/u/38829151/FS9/SBuilder/_SBuilder_dva51.jpg
  20. dva51

    FS2004 free West Europe Meshes

    info Hallo if you mean references, we can say we used "aster and geodem" datas, that we developed for our need to fix our sceneries processing (i/e VFR on Lario, Cameri, Turbigo, Portugalete, etc) and then later expanded to cover the whole of Western Europe, giving the free access to all...
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