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  1. mdm248111

    Twin County Airport (HLX)

    Located between the towns of Hillsville and Galax, Virginia, the Twin County Airport (HLX) is airport #1 of 9 in the Blue Ridge General Aviation Series produced by The Airport Guys. The Blue Ridge Series is made of nine general aviation airports in Southwestern Virginia, each priced at a modest...
  2. mdm248111

    P3D v4 Ground Poly Offset

    Update. Did the math correctly and offset the GP ref point by those values listed above. Everything seems to be aligned properly. I'm content with this workaround for now, but am certainly curious to see if it occurs for all P3x GP's and, if so, by how much.
  3. mdm248111

    P3D v4 Ground Poly Offset

    The position for the bottom left corner of the hard surface in ADE matches the corner of the hard surface in P3D. The concrete apron is just being used to make the surface hard beneath the GP, not for any decorative purposes. Normally, the GP will cover it completely. Unfortunately, the...
  4. mdm248111

    P3D v4 Ground Poly Offset

    It is certainly the GP that has moved.
  5. mdm248111

    P3D v4 Ground Poly Offset

    Exporting with the latest MCX release does not fix it. I am comparing it with the ADE airport. I have traced the ground poly using ADE/SimConnect in FSX to prevent any overlap, and it works perfectly in FSX. Export the same .x to P3D using the same coordinates and same ADE file results in a poly...
  6. mdm248111

    P3D v4 Ground Poly Offset

    I've tried doing both, with the same results each time.
  7. mdm248111

    P3D v4 Ground Poly Offset

    Gents, Converting some current work from FSX to P3D. Using the same Afcad file and Ground poly coordinates, I am for some reason noticing that in P3D the poly seems to be offset. This happens regardless of whether the "Optimize Reference Point" box is checked or not. Everything appears to be...
  8. mdm248111

    What do you want from an SDK in DTG Flight Simulator (Official Discussion)

    Creating scenery, specifically complete airport environments from structures to terrain and airport surfaces. Determine the airport/project, research it, get pictures, etc. Establish a "base" using satellite imagery for the ground via resample. I then prepare the "ground poly" which is...
  9. mdm248111

    Tiling Issues

    I usually get to the a point where there are "2 tiles remaining" and then it basically stops working. My internet connection is fine (50mbps down, 6 mbps up) according to Speedtest.Net. I did a full computer scan with AVG Antivirus and there are no threats.
  10. mdm248111

    Tiling Issues

    Yes, the Google server is updated. This is occurring on the Virtual Earth satellite in addition to Google (picture above is Virtual Earth).
  11. mdm248111

    Tiling Issues

    When downloading tiles within SBuilderX, I keep getting this awful tiling problem. This occurs with Google Satellite and Virtual Earth satellite. I have tried 3.13, 3.14, and various combinations of Run-as-Admin and compatibility mode, all to no avail. Anyone seen this before?
  12. mdm248111

    Corrupted .TSD File?

    Haha. Okay, will do!
  13. mdm248111

    Corrupted .TSD File?

    Click here to download. Thank you for all of your help!
  14. mdm248111

    Corrupted .TSD File?

    Thanks, Don. With my current .TSD file, though, I still am unable to draw the blend poly. Do I have to re-do all of my work, or is it possible to somehow "clean" the data within TS, then continue working?
  15. mdm248111

    Volumetric Grass Conversion

    ...and that's why you are the best, Arno. :teacher: Sometimes, I begin to doubt myself. Thank you!
  16. mdm248111

    Corrupted .TSD File?

    Hi Don, (I'm back!) I think this same issue might occur with Blend Polys. I messed up when I was drawing the Blend poly and ended up just deleting the poly. Now, TS is refusing to let me start a new Blend Poly. My first thought was this. The .TSD file in question can be found here. Thank you...
  17. mdm248111

    Volumetric Grass Conversion

    Correct, but it appears that those polys are being filtered out automatically before unchecking this box (because this box is checked by default). At that point, regardless of the checkbox, the polys are no longer there to even have the chance of being exported. This is what it looks like when...
  18. mdm248111

    Volumetric Grass Conversion

    Hi Arno, I am currently using MCX to export my 3D grass through the Ground Poly Wizard as specified in this thread and the tutorial Tic made (which I can't seem to locate). What I have noticed is that when I import my .X or .MDL file that has been exported from 3DSMax, the Ground Poly Wizard...
  19. mdm248111

    Autogen Exclusion?

    Thanks again for the great support! I am absolutely in love with this program and its ease of use. Make no worries about the minor issues, I'm very happy to help you out. Thanks again for the superb product.
  20. mdm248111

    Autogen Exclusion?

    Hello again; After exporting my custom terrain to FSX, I have noticed that it seems to have removed autogen in the area within the blend outline. I have only used sculpt nodes and had AB_Flatten selected in the top bar when compiling. Am I doing something wrong or is this another issue? Note...
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