Have a pretty tricky problem but hopefully someone here can shed some light. I make all my photoreal ground using 1024x1024 tiles at 20cm/pixel. This results in a huge amount of tiles but the quality is fantastic both in fs2004 and fsx.
However my latest airport requires 416 tiles...
Some of you on here may know me from www.eiresim.com and it has been my intention/desire to re-create Dublin Airport for fs2004/fsx. As I recently started a “real job" I no longer have the same spare time as I previously had. So I am asking if there is anyone out there that would...
At the moment I am trying to blend in my airports with the new VFR Photographic Imagery for fs2004. When I put my airports in they match perfectly but there is a big issue with cliffs as can be seen in the image below.
Does anyone know how I can solve this to make the...
I am converting my ground aerial images to dxt1 and have noticed a noticeable difference in quality between Image Tool and DXT Bmp. DXT BMP produces a much better result as can be seen below with DXT BMP been on the left..
However the problem is that I use a batch tool with...
I am trying to make my ai aircraft taxi over my bridge (which is at the default airport altitude) but when i use a standard taxiway it raises my flatten back up.
I have read that the solution is to create a "dummy runway" where the bridge should be. Does anyone know how to do this...
I’m well on with my Luton scenery but have come to a problem. There exists an underpass as outlined in the following pic (you can see where the taxiway goes over the underpass)
Is there any way to implement this into my fs2004 version of the scenery which uses the fs2002 ground...
I've created my own trees in gmax with alpha channel and got rid of the shadows and adjusted the normals using mdl tweaker but my trees are coming out wrong with one side dark as in the following pic:
Some of you here may know me from Eiresim (www.eiresim.com) where I have developed 4 scenery's over the past year and currently designing Luton (there's a thread in the showroom here with pics).
Just wondering what your opinions are on full time scenery design or perhaps even jobs...
Its time again to announce the next product from Eiresim.
After much deliberation it was decided to design London Luton Airport. This will be Eiresim's first Uk Airport, an important airport that is Easyjet's base.
Please find below some preview screenshots.
So after developing for the past month or so it is now time to show some preview shots of Eiresim's next scenery.
This is our first scenery outside Ireland and is a personal favourite airport of mine. Like Cork it contains high quality 20cm/pixel aerial imagery throughout and 100%...
Some of you here may know me from my Irish Scenery's (www.eiresim.com) which have all so far had to be manually added to the scenery library.
Its at a stage now where I need the scenery to be automatically added to the scenery library. Does anyone know how I can accomplish this...
Up to now I have been using Arno's great tree library for rwy12 for my airports. but now I have an airport that requires palm trees (ones that arent in his library). Wondering how I would place these (there will be a lot!) or if there are any gmax libraries of trees?
Im at the stage in my Cork Airport scenery where I wish to create textures for my grounf for Autumn/Winter.
At the moment my ground is composed of 120 tiles of 20cm/pixel textures and looks great during the summer but it is too bright/vibrant during the winter months.
I know how...
I've been holding of for a while but heres a few pics of the next scenery.
As many will realise it's Cork Airport and it is my first scenery to include high quality 20cm/pixel satellite imagery and I have to say it gives incredible details and clarity even at very low altitudes.
I have prepared all my ground images which are all 1024x1024 pixels and I have a plane in gmax which is 200mx200m. I then apply one of the images to the plane and export, however between each tile there is a noticeable line which id very annoying.
I've read up on the forum and...
I have approximately 80 images each of 1024x1024 pixels and I wish to convert them all to dxt1 and create mipmaps in imagetool but is there an easier way to do this rather than one by one as its extremely tedious.
On my latest project I decided to model the interior of a large terminal and am 90% complete. To do this I completely modelled the interior and exported it all without the outside glass and I can see this ok in fs2004.
I then apply the glass to the exterior in gmax, clone this...