Thank you so much Tejal Bernardo for the tips & ideas! I appreciated that so much :D
Do you think that the loft technique is the only way to make Taxi Lines? What about the technique of merging the pavement and taxi lines with ground texture itself (gPoly tiles)? Less verts and higher...
I just wanna know -if possible- about the best way to make aerial imagery? is it done only using SbuilderX? Is it the only option available?
BTW: Is there anyway that you can get aerial photo from Google and Bing without SbuilderX? If so, is it legal? And how to do so?
Thank you for your reply! ;)
However I saw the ORBX Sumburgh EGPB, which is made with sloped gPolys besides Markings and Damages as extra layers! :scratchch
Yes you're right ... That's one thing "negative" about sloped runways.
Any additional ideas? Thank you! :)
Hi everyone, :)
I modeled a sloped terrain for KTEX that fits the reality (sloped runway). However now I want to fit the other layers like: Pavements & Markings & Damages; to the sloped terrain without doing that manually (using slice tool and move tool...etc... So boring). So my question is...
Thank you for the tips! Love so much your explanation :)
I didn't understand :eek: Could you please explain more please ... What do you mean by "exaples"?
Your grass look great! Looks amazing! :) BTW: can you tell me where do you get such a nice 3d grass texture? I searched on this before on...
I was a GMax user but I converted to 3ds Max because of the numerous bugs of GMax (Like: GMax has stopped working; Unable to load project that you were working on months and months... etc). Now I'm fine with 3ds Max...very stable :)
So I personally think that 3ds Max and P3D plugin is more...
Do you mean a tutorial for Ground Polygons (gPolys) ? If so, there are many tutorials on how to do so... Here is a good tutorial by Tic 2014:
Ground Poly Tutorial for the year 2014+
You may also need to watch some videos on this Youtubechannel which does many tutorials that might help in...
To create custom runways and other stuff... You have to learn GMax or 3ds Max or Blender to make custom gPolys. ;)
Here's a good start: (Follow this tutorial of the year 2014 by Tic) :cool:
For the good...
Hi Developers, :)
3D Grass techniques have been developed a lot since the grass now looks extremely realistic in some sceneries. There are some common ways and ideas that most developers use, like the first/original idea which is based on duplicating grass layers and raise them a little bit...
That's great! :) Good luck with your future projects ;)
No, ORBX HD Trees is just an addon that improves the default trees textures provided by FS. So it doesn't have any relationship with this scenery. Correct me if I'm wrong :)
I don't know! Your problem is really strange :confused: ModelConverterX should calculate the curves of the earth which will result in a perfect gPoly as I told you earlier.
I think you should post a new thread at the ModelConverterX forum... Maybe Arno can help you! ;)