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  1. KAI31

    MCX animation FS9 to FSX

    Greetings, gentlemen. MCX in a strange way recognizes the length of the animation = 100 with a full turn of the arrow 360 degrees. After the conversion, all animations = 100 operate on 1/10 of 360 degrees, that is, barely. Tell me please what am I doing wrong? Or is it MCX?
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