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  1. Ryan Jackson

    FS2004 Attached effects not displaying...

    I've created a taxiway edge lighting structure in sketchup, exported as collada, imported into MCX, converted textures, attached an effect (above the structure, so the model isn't blocking it) and exported as MDL. Tried all different variables. No DAY=0;NIGHT=1 setting. Just DAY=0;NIGHT=1...
  2. Ryan Jackson

    BGL Light help..

    Hi all, I've created a BGL light with BGLC9 and attached it to a light pole. However, upon placing the compile light pole within the sim (in this case FSX) the light doesn't seem fixed in the bounding box, and when viewed from certain angles, it produces the following effect. Does anybody know...
  3. Ryan Jackson

    Ground polygon issue...

    I have a peculiar issue with a ground polygon made with Sketchup and converted/placed using the ground poly wizard in MCX. I've checked my flatten and the alt set in the ground poly wizard and they're both set at the same. But I get this flickering and bleed-through in certain areas of the...
  4. Ryan Jackson

    Ground poly texture bleedthrough

    Hey, I've created a ground polygon with sketchup and converted with MCX. All of the textures display fine, however I have an issue with just one. It goes transparent not very far out. All of the textures have the same distance-display setting (10000) and don't appear to go transparent as one...
  5. Ryan Jackson

    FSX Ground night lighting alpha

    Hey, I know I'm probably doing this a very odd way, but I'm trying to create a basic generic lighting ground effect that I can place wherever I want in the sim with an object placement tool. I've created a face in Sketchup, raised just a little off the ground, converted this into a mdl with MCX...
  6. Ryan Jackson

    Runway extension

  7. Ryan Jackson

    Getting co-ordinates from SketchUp

  8. Ryan Jackson

    Texture flip!

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