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  1. R

    P3D v3 Can't find path compile error

    OK, I found all the airport XML files that I have been working on, and giving me the above errors. They are in: c:\games\AirportDesignEditor_167_5876_beta\!AdeTempWorkOnly folder. So the compiler appears to write the temporary XML file and then look for it in a different place. Maybe a registry...
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    P3D v3 Can't find path compile error

    No, the CAM20......xml file is not in that path's folder. I assume that file is a temp file created during the compile process. (I'll look at see if I can find it somewhere else.) I can't find anywhere in the ADE folder settings or compile settings a place where I set up my TEMP1 folder as a...
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    P3D v3 Strange question marks

    Anyone know what the question marks (and "a" at CAM01) in the ICAO column mean and what causes them? (Notice that CAM11 - CAM14 DON'T have them.) Thanks, :<Ron>
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    P3D v3 Can't find path compile error

    It's been a little over a year since I last used ADE and am getting a compiler error that I didn't get last time I used it. That complete path did not exist, (Temp1 did). So I created it and still got the error. Any ideas what I am doing wrong or changed? Win 7 -64...
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    P3D v3 Converting FSDS mdl to GMAX

    The above sounds like the problem I have with the telescope - the rotated parts do not stay attached in P3Dv3. I used MCX (v1.4 beta) to export the salute.mdl to a FSC file and then loaded it into FSDS. The model was there with the 6 parts, but no animation info came with it. I haven't had time...
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    P3D v3 Converting FSDS mdl to GMAX

    You did the salute.mdl in FSDSv3.5 and it displays like this in P3Dv3? Boy, I am not nearly as good in FSDS as I thought! :-) I'd like to ask you how, but I KNOW how much time that answer would take! How would you feel attaching the FSC file and just let me play with it and try to figure it...
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    P3D v3 Converting FSDS mdl to GMAX

    Rick, thanks for the reply. I was not really clear in my first post. I don't have a problem with animations that are in one, normal, axis. I have done several similar to yours with no problem in P3Dv3. The problem I'm having is when I try to animate more than one part at the same time. Imagine...
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    P3D v3 Converting FSDS mdl to GMAX

    Yes, I exported as 3DS, but I had forgotten about the blue&white checkered box. It took awhile for me to remember how to do it, but I did get the textures to display in Gmax. Thank you for your help. :<Ron>
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    P3D v3 Converting FSDS mdl to GMAX

    Sorry if this has been asked/answered before. (After looking for an hour I decided to just ask!) I want to inport a FSDS object into Gmax to animate it. (The only animated objects I have done that display correctly in P3Dv3 is the one I did in Gmax. All the FSDS mdl's rotate in exploded...
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    P3D v3 Will CAT work with P3D?

    Arno, thanks for the reply. Any chance for a P3D version of CAT in the future? :<Ron>
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    P3D v3 Will CAT work with P3D?

    I have used CAT to add conditional triggers for that work in FSX (with the help of tutorials by http://farfyscenery.katuu.com/). But I am having no luck with P3D. Models that work fine in FSX do not show up in P3D. Is what I am trying to do even possible with CAT? I am using FSDS v3.51 for...
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    FSX AI Planes land but will not take-off

    Tom, I had not placed a start location at the end facing the mountain and that did not help. Per your message I added an ILS on the RWY I wanted planes to use - that didn't do it either. All I really wanted was some plane action at the airport so I'm happy. I can live with the arriving...
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    FSX AI Planes land but will not take-off

    I did not know about the black runway link! I added that and it now works - planes taking off on schedule. Another question which may not be possible... Monument Valley airport is right up next to a 500' tall mountain, and you cannot take-off on RWY 16 or land on RWY 34 (RWY heading is...
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    Newbee AI Ship question

    Using the Google ruler to trace the path, I get just over 4 miles with a boat speed number of 30. The AIBTC calculated the trip at a little over 7 minutes, but with all the turns it actually takes about 24 minutes - less than the 30 minute return departure time. :<Ron>
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    Newbee AI Ship question

    I have another question for anyone who is game..... This is my plan file (I have tried about a dozen!) AC#1,B1129,5%,1Hr,00:00:00,00:07:04,1129,reverse,ferry,00:30:00,00:37:04,1129,normal,ferry As I understand it (from tutorials, the SDK, program manuals, and messages), what should...
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    Newbee AI Ship question

    I think I may have been overly ambitious for a first time project! The area I'm working on is in the pay-ware Ultimate Alaska. The river I'm making the AI for has a tilt from side-to-side of as much as 20 feet - not noticeable when flying over it, but the AI boat wants to drift "down hill" as...
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    Newbee AI Ship question

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    FSXA ADE will not Connect, but checker does

    Well.... No I hadn't. My first reaction was "I never had to load an airport to connect on the old system." But I think the old version auto loaded the last airport (or is that old age setting in). In any case, loading an airport did the trick. In reading posts about connection to FSX...
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