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  1. ras78

    ENTO - Torp Airport - Developer needed!

    One of my old projects was ENTO. I begun to develop the scenery in late 2009 but everything is now freezed (it was only for FS2004)
  2. ras78

    FSX Mystery project

    Nice! I won the beta version for testing :D
  3. ras78

    FSX Mystery project

    It looks like Oslo Fornebu
  4. ras78

    FS2004 Sbuilder seasonal problem

    I have a clean FS2004 installation, no plugin, no modules, just the default sceneries plus mine. I can send the Sbuilder project to anybody would help me...
  5. ras78

    FS2004 Sbuilder seasonal problem

    Well, I've just tested the new bgl produceb by SBuilder with INI modified. Nothing changed, f@@k!!!!!! I will abandon the idea of a photoscenery, damn :mad:
  6. ras78

    FS2004 Sbuilder seasonal problem

    Last night I changed the .INI file of SBuilder in order to have different day-range in terms of seasons. I will try again to create my bgl file, let's see if something will change, otherwise I have to throw away the photoreal scenery
  7. ras78

    FS2004 Sbuilder seasonal problem

    Any hints? :banghead:
  8. ras78

    Multiple conditions

    Hi Tsgucci, I didn't write a module, I've just use the one posted by Piopawlu some years ago. It's a simply DLL that need to be placed in "fs2004\modules\" folder and with ad .ini file you can configure it's behavior.
  9. ras78

    FS2004 Sbuilder seasonal problem

    Yes for each season there is the correct bitmap. After the creation of the single bmps, if I open one these with postfix "su.bmp" or "wi.bmp", the color match against the season. Yes, the BMP are in "scenery\world\texture" and the BGL it's in mine "scenery" project. Well, I tried to creare...
  10. ras78

    FS2004 Sbuilder seasonal problem

    Yes, I've created the texture for all seasons, including HW and nightmap. If I check the bitmaps created by resample, they are all ok. The problem is the switch among seasons. I've also tried to remove all the rest of BGLs (thought about conflicts) but nothing happened. My groundpoly with...
  11. ras78

    FS2004 Sbuilder seasonal problem

    Mmhh not yet... but accordingly to the seasons range found in the wiki, for example, my seasonal groundpoly works perfectly. What you said Arno would be correct, but in case, why the rest of the scenery are colored correctly? I mean, during fall, the main color of ground is brown but in my...
  12. ras78

    FS2004 Sbuilder seasonal problem

    Hello, I've created a VTP Photo Scenery with SBuilder9 with all seasons available. The bgl and bmps are created correctly, but I've a problem as during fall, the texture of winter are loaded. Same behavior for spring. With Summer I've no problem. Obviously the texture are correctly colored for...
  13. ras78

    FSXA How to texture a polygon on both sides ?

    The prefix for material name should be ds_ not du_
  14. ras78

    Multiple conditions

    Thank you for the answers guys, I fixed my asm code and the lights appears correctly.
  15. ras78

    FS2004 AgenT use

    Ciao Aldo, just for information: the library object are you referring to is own made? because I would like to create a tiny library with custom houses and place them into my scenery as autogen objects. Concerning your questio, what do you mean as random way? you mean random object or random...
  16. ras78

    Multiple conditions

    It used to be... also for me the code is fine but for some reason sometimes doesn't work, btw I will keep testing. Concerning the separation plane calculed, in my case the RWY is aligned with Y axis. If I would put a light visible only from the opposite side (hdg 14) have I to take the vector...
  17. ras78

    Multiple conditions

    Hi guys, calvert at least! I've been able to model my 3d approach lighting system and I used the svisibility module to tweak my light in order to let them appear in low visibility conditions. I've also tweaked the asm in order to get the ligths on during night, dusk and dawn. This is the code...
  18. ras78

    Night textures gets ruined

    Hi Marcus, not yet, I'm waiting you send me the updated version of ImageTool :D
  19. ras78

    Night textures gets ruined

    Btw I examined the night texture of Flytampa's scenery and as far as I could see, the texture seems scaled in terms of color number and quality. I also think that keeping the number of colors low enough, you can earn in therms of quality as during the night the full palette of each colors are...
  20. ras78

    FS2004 About Unwrap UVW

    Just a question concertning UVW mapping: I usually reduce the mapping by one pixel for each corner over the texure. Otherwise in my final model I see the dark linkes around the edges. Someone else have the same behavior?
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