Yes Arno, this is the idea but only if it is not too much work for you. I thought it probably could be easyly added to GPW!?
The background is that I make a few FS9/FSX Sceneries compatible for the P3D V4. Mostly they can be easly converted without issues but some are very strange. In this case...
unfortuneately I wasn´t able to solve the issue. What exactly is to do with the zbias? Is zbias the same as layer? I´ve noticed that the layers change to the same value as the zbias when I change the zbias.
With FSX Files in GPW I added 1 LOD and a zbias of 0.05 which solved my issue...
I´m wondering why it is not possible to add a LOD using the GP Wizzard for P3D? It only works in FSX/FS9 format. I´m asking because with adding LODs I was able to resolve issues with flickering GP in FSX and I would like it to do it in the same way in P3D.
I would like to add an question. I have the problem that the default scenery is partly transparancy. This is only the case when I approaching the airport from a different airport. If I directly load the scenery then everything is fine. Any idea what I can do with the GP to avoid the tranparency?
Oh thank you! I did´nt know that iti is generelly negativ. The problem is that I can´t see the GP in the sim after converting it to a P3D format. So I thought it has something to do with the negtaiv layering. ..
i there a guide how to create my own PAPI light with SODE? I haven´t found anything so far. To start I tried to place the PAPI from the SODE demo files to an airport. The placement works but no lights are working. I used the static PAPI housing. Is there something more to do?
up to now I´ve just the time to test a little bit with MCX. My first idea has been to make a P3D one piece-object with MCE´s G-Poly wizard. So far it is still the same result when I reconvert it to a .dae file. I think it need some more testing here ;)
thank you very much for your great help! I´m pretty sure that it is an older placement.bgl (.SCA) file. I think it could be interesting in which way the placement was done and what tools were used for that kind of files.
I´m also currently not on my developer maschine but if I...
it is not a error message if I try to de-compile to .sca. It is more a question if I´m sure whather it is an FS 2000/2002 file. Anyway, I´m not able to load this .sca file and the .bgl as well into MCX. The object placement icon remains inactive.
Thank you Gary!
Yes, it is intended to become a G-poly later on. My intention is to cut out some parts of the g-poly and as long as it is in the format you see at the pic it is a very complicated process. Complicated but not impossible. But I thought it will be much easier once it is only one part.
To all the Sketchup experts. Is there a way to delete the inner squares and lines without loosing the textures? It is an dae model import. So far I only found a way in deleting single tiles. I´m searching for a one step method ;)