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  1. M

    Announcing aniLinker

    Hello Interesting tool again. Arno, is this project is abandoned ?
  2. M

    Variables available in FS

    Hello Maybe a fix for the altitude. It seems to be AGL and not MSL because for example on airport at 200 ft, if you set a bounding box with altitude between 0 and 5, trigger works. Do you have further information about the use of the beacons variables ?
  3. M

    getting crazy

    THAT WORKS !!!!! Read carefully the documentation, it was written to modify the rotation if you've change heading in the XML !!!! :D Even with ActiGate and the Parking Brake. I've changed also the coordinates for bounding box because my object is in negative part in gmax.... Thank you...
  4. M

    getting crazy

    Maybe another idea :D If I reverse the conditions First I place the NAV2 condition for animation trigger (only 1 animation now) And after the bounding box ???? I will try in the evening. I've found an old reply. Maybe the solution.....
  5. M

    getting crazy

    Now I haven't other idea to test anymore ??? Can the new asm code generated be checked ?
  6. M

    getting crazy

    Arno exact I've forget for the multiple animation. now I've a bgl with only one animated object the animation works if I devalid the first condition for the bounding box animation starts s after the trigger occurs. it's the animation time. if the condition dissapear, s after the animation...
  7. M

    getting crazy

    Hi Arno Yes I've set 112.0MHz for NAV2 on the plane Here's the settings made in CAT : I've made a mistake in gmax and after have seen flash tutorial on gmax animation downloadable on avsim, I've fixed some things : only the main animated object have the tick18_ prefix...
  8. M

    getting crazy

    No one can explain maybe a problem in gmax ? I've tried to link all the animated object with the icon top left but no animation visible after CAT modifications.
  9. M

    getting crazy

    It was my problem objects have now the prefix for their names and for 4 objects I had a scaling but for that gmax-makeMDL display an error message saying to delete the scaling. I don't know how I've changed the scaling in gmax but I find how the delete it and the animation works in FS. Now I...
  10. M

    Actigate Ini File??

    Yes sorry in the "Distribution of the module" section at the end.
  11. M

    getting crazy

    OK it's for sure my problem, I though that naming the group of object with tick18_ will be the only thing to do. I have a lot of object in the group....big job :)
  12. M

    Actigate Ini File??

    Arno you didn't write how to install ActiGate in the PDF file. So I think it's in the fs modules folder.
  13. M

    Sound effect starts with an animation

    Hello I want to add a sound when an animation starts for a hangar door. I've read MS SDK and how to place a trigger for animation but how to link effect with the same animation trigger ? The trigger I want to use is the parking brake and a bounding box for location relative to hangar. Can...
  14. M

    Events with multiplayer aircraft

    Hello I have to try, but could you tell me if a condition is valid for a multiplayer aircraft the trigger will be on like with the normal aircraft ? Same question with AI aircrafts. Bye
  15. M

    Question: photoreal groundpolygon where to start

    Thanks Arno My shortcut is simple as that J:\GMax\gmax.exe, so I've missed something :) I don't have anymore the CD of FS2002 Pro to find FsModelExp.dle, but I will ask to friends. I've found explanation on how to configure multiple gamepacks ...
  16. M

    Question: photoreal groundpolygon where to start

    Hello After another stop in developping my scenery, I've now finished to wrap all the textures on all littles square of the plane, attached them, installed makeMDL (FS2002 version) and when I want to export gmax tell me that the makemdl was not found. The path is good. I've added the...
  17. M

    Question: photoreal groundpolygon where to start

    I've found Just after apply a new material to the object I've click on the UVW Map modifier and the texture is applied correctly. It's a long way to do all the objects..... :)
  18. M

    Question: photoreal groundpolygon where to start

    Hello OK now I have a bitmap corrected but not with global mapper. I've applied a rotation with PSP. I didn't find how to transform lambert II to WGS84 projection. I've made in gmax the multisquare poly, detach each square. But I have difficulties to apply material in the correct way. I've...
  19. M

    Question: photoreal groundpolygon where to start

    Hello Thanks Have you find how to know coordinates of one of the four corners ?
  20. M

    Question: photoreal groundpolygon where to start

    Hello Unfortunetly, my images are too heavy I think, thanks for trying to help me. But I know someone (working in a GIS company but without experience in developping for FS) that have this software Global Mapper. I've seen it and it seems easy, but I don't know how to start. I want also...
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