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  1. Claviateur

    MDL to XPlane OBJ file sizeq

    Hello, I was talking with the author of some FSX library MDL files about converting them to be used in my XPlane 11 scenery. He did not know why the conversion from MDL to XPLane 11 gives sometimes an OBJ file double the size of the MDL. While others remain similar or a little smaller. The...
  2. Claviateur

    static object disappears at specific angles

    Hi, I have this issue with a static object I converted with MCX, at specific angles it disappears or more accurately most of its parts do and some parts remain visible Arno suggested to take a look at the bounding box and the MDL Tweaker but without any success Any idea why it is doing that...
  3. Claviateur

    Thought sharing this: (Extrating footprints from imagery)

    Hi, I discovered this discussion online with some links and tools names that help analyze imagery and create shape files of footprints etc. I do not know how useful or practical it is for those who do not have footprint coverage for their areas but thought sharing :)...
  4. Claviateur

    What about OSM 2 World, any interest for FSX?

    Hi, I learned about the conversion of OSM to 3D using a tool OSM 2 World, that can export to OBJ files that is supported by MCX and other 3D tools I think Perhaps with this tool complex OSM shapes can get 3D models that can be tweaked after that and have better textures assigned who...
  5. Claviateur

    Flat Roofs GUID

    Hi, I noticed that the issue I am having with the AGN by Scenproc not displaying any objects in FSX is perhaps an incorrect Flat Roofs GUID. When I tried the tiled roof GUID I could see the autogen in FSX... Can you please confirm the following flat roofs GUID is ok and if not can you...
  6. Claviateur

    What is wrong in my Scenproc commands, no AGN

    Hi, My first Scenproc test gave me 0 AGN. I use a SHP georeferenced from a DXF The AGN should go on a big city photoreal BGL so do not need to have texture set for the autogen? Here is the capture of the commands I wrote and below a capture of the footprints in QGIS Thanks...
  7. Claviateur

    Same texture set as multiple material vs drawcall

    Hi, For strategic reasons I need to set multiple materials in my 3DS scene but all those materials are the same in fact and use the same texture file. The objects in the scene will refer to those different materials having the same texture but each object uses different uvw maping inside...
  8. Claviateur

    Question about those DXF Footprints

    Hi Arno, I received architectural footprints at the proper scale for Beirut City (image below) They are in DXF format, and the last time we tested the DXF format, I remember you succeeded to create autogen with scenproc using the test file I sent So now with those real footprints, I am...
  9. Claviateur

    Custom Runways (best practice)?

    Hi, To improve my photoreal airport, I am about to create custom runways instead of the default FSX. At first I hand painted a full runway texture something about 1024 x 29000 something pixels, maped it on an 3DS thin polygon but imagetool could not process my huge texture to convert it to...
  10. Claviateur

    Is my method of MCX Drawcall Batching correct

    Hi, In my continous tests to find the best performing way to fill a photoreal city area with 3D generic buildings, I heard about Drawcall Batching in MCX and read about the technique. Can you please tell me if I did the right thing: For now I have one 1024x1024 texture with multiple houses...
  11. Claviateur

    Possible bug: Set New Guid

    Hi Arno, In the latest released I downloaded today, if I import an MDL done in 3DS, Set New Guid in the object object informatio, export and overwrite the MDL file. When I import, the Guid remains as it was before The scenerio is that I have actually 10 MDLs from 3DS and all of them have...
  12. Claviateur

    Exclude custom coastline

    Hi, Let's say I created in a scenery package a vector coastline for a large area and activated in FSX, it works. Now I created a photoreal town that covers a little part of that coastline. I actived it in the FSX library as a priority over the vector coastline Since the vector coast vs...
  13. Claviateur

    Possible bug in the new placement tool?

    Hi Arno, First thanks for the continious improvement in MCX! I might be mistaken but I experienced the following in the placement tool: - If I bring an MDL to make as BGL and place in my scenery, either by defining the lat and long visually on the map in the object properties or with...
  14. Claviateur

    What method is lighter for FSX performance...

    Hi, To populate my satellite imagery I am creating low poly, low textures houses and buildings. In 3DS I create small groups of those that I duplicate, rotate etc in Instant Scenery 2 to simulate variation. Also all buildings textures are in 1 image 1024x1024.. Now this area is not even 5%...
  15. Claviateur

    Possible collaboration on a scenery design tool

    Hi, Since I started designing my freeware scenery, the idea of a scenery design tool is running in my head and since I am not a programmer, I thought sharing it in case someone is interested to collaborate on developing it. Of course I do not want to make money out of it, I share it in...
  16. Claviateur

    Map error in MCX

    Hi, Does anyone has error messages in the show map pop-up in the placement wizard? With all map providers. I have the error at home but trying MCX here on my work PC, the map works fine. Perhaps I need to grab a screen capture of the error Cheers
  17. Claviateur

    Forcing Rwys for Takeoff and Landings

    Hi, I am trying in ADE to make the following so can you please tell me if it is possible (please reffer to the airport Rwys layout below): - If wind is calm and/or withing a logical crosswind range, Take off should be mainly done on R21 as priority T/O Rwy - Jets landings should be always...
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