I'm wondering how can we make GP for sloped airports, I mean GPs are 3D objects flattened to the ground and sloped airports do not have a flat ground geometry
which makes me think about how can we apply creatures to our GPs? note that every user has his own mesh settings and mesh files...
i want to know the legal steps to do to be able to open flight sim addons buisness
i want to know if there are any taxes that i must pay or a legal state that i must have
is it hard to open my online sceneries and addons buisness ? (from a legal and laws perspective)
can i sell things on...
Hello dev community
I've been working for the last months on a new VDGS Engine
it is fully working and ready to be used by Scenery developers/end users/profiles & presets builders
the first release will simulate one VDGS model only, other models are coming in future releases
Here is a quick...
i'm trying to make my first ever PDK Addon
i started with Simobject even if it is hard cus i need it for an other addon
i made my way through by Copy paste, SDK docs and fixing visual studio Red lines
i finished all the needed declarations and the DLL just compiled
now i need to test...
I had scene proc in my old system and it worked perfectly but now on my new system it doesnt it tells me incomplete installation redownload sceneproc and i did that with same result
I got the 64bit version + the update
Any thoughts ?!
Thnx in advance
Hello I was working on a Ground Polygon and without knowing it, I made a big crazy model
I was in TOP ortho view so it didn't appear when I was editing, 4 hours of work non-stop is just gone :(
is there a way to flatten my model? to put every vortex in the scene to position z = 0
i to make a simconnect app that set a var in the SIM and in the modeldif.xml i set the code to show if this var is true
well it didn't work , i got some problems but i think i know how to fix them
well, i wanted to make something native without custom vars, so i tried to make an obejct...
i'm a bit curious about file formats and their structure
let's say we know a file structure (WIKI) and we want to decompile it
if i use C# or C++, will I just make a class that matches the file and then deserialize it?
and what about all those offsets? i know that we can read memory...
i'm working on an update to an airport that has a Ground polygon
the GP has been made by someone and he probably compiled it with SCASM as he used MCX for that and he used the fsx format
so my update now works with PBR materials and i wanna get my GP to be on top of his GP
i made SODE jetways before and had to select skinned mesh in the material editor to get the jetway to support bones
but now in P3D v4.5, i used PBR materials and there is no skinned mesh bool to check, when i dock the jetway it just switch between the STC and the skinned but...
I found that to multi-select things in ADE we have to use the list or the shift key
in my case i have many paths to select and shift key will just take me ages, the list is impossible as I don't know the order or the name of the paths
can we have like a square box select or...
I've been using the MCX ground poly wizard in every scenery I made
but this time I wanna make Native GP to be able to work with PBR in real time and save time
so if I finish my model and layers, should I export it to MDL and apply the earth curvature correction or I can just export the Library...
@arno your MCX is really useful when it comes to access some libraries and update them.
I was working on updating some Libraries to PBR for P3D 4.5 and the library had 31 objects and I had to update only 2 objects so exporting all models manually and making the library again was time...
I found that when I load a high-resolution image in ADE I get one of two things:
1) it gives me a message box saying that the image exceeds 70mb so I click ok and it loads
2) it just stops working (when the image is really detailed)
can you please open the limit on...
I've seen that IVAP or come other add-ons have a universal 2D panel that is accessible from the Add-ons menu.
Well, I've been looking in the SDK and the simconnect SDK but I couldn't find anything about those floating panels or how can we design them.
Can you plz tell me how to make it...
i found that the mcx texture converted has a normal map to FS normal map feature and that is solving many problems for me :)
can you plz tell me what is that feature doing to my txeture ? i found that it move the Red channel and delete the blue one, is that all it does ? i want to set...