Title says it all.
I purchased some DLC thru Steam.
Tried to open a .bgl and ADEX says there is no airport in the file.
I have no problems opening default airports and addons that were not bought thru Steam.
I am learning how to map in GMax and have a question for the more experienced users.
Is this normal?
Hopefully you can see the top left corner of the wall and the corresponding vertex in the UVW mapping editor.
The vert is clearly in the middle of a white line that borders the wall.
Trying to convert a GMax poly. The GMax generated .mdl loads in MCX without errors.
When I try to process it with the Wiz I get half a dozen of these...
7:42 PM SCASM Error Error in line 1211
7:42 PM SCASM Information -> RefPoint( 7 :ReturnDummy 0 0 0 v1= 0 v2= 0 )
Based on a conversation found here I have decided to start a new thread instead of driving that one further off topic.
The gist of that discussion was polys and texture verts in regards to performance and how to best model in Sketchup. Note that this is all my opinion and I might be wrong.
Rather than hijack this thread I am starting a new one.
In that topic Robystar mentioned frustrations caused by placing multiple copies of an element, which is easy to do in SU.
Here we start with a simple .15m square that could represent any element. We want 3 of them, evenly spaced, with an...
...even though it took way to long and probably looks a bit crude to the pros.
The mission: a new switch for the taxi/landing lights on the default Lear 45.
The goal: taxi lights dependent on gear position. They should only be on when the gear is down.
FSX and SBuilderX not installed in Program Files.
Latest version of FSUIPC installed in ...\FSX\Modules
SBuilderX "Run as Administrator".
Deleted the .ini file.
SBuilderX has correct path to FSX.
Still no joy.
When closing the Raw Data View in the current version ADE resets the zoom level.
Can this be easily changes to not happen?
PS. I seem to remember at one time "the list" being posted in a sticky.
Seems to me, if it was, we could check for issues before posting something...
Getting my first chance to test drive 1.65 and it seems we have lost the "Set to first" button on the Multi Edit list?
Any chance for it's return?
Speaking of lists, would it be possible to have the ability to have a list open and switch focus to the main ADE screen? And if so I think it would...
I have a Pro Key and have read and understood the manual pertaining to the new procedure for setting taxi link defaults.
Or at least I think so.
I select the taxi link tool.
I draw a random taxi link, not connected to anything.
Switching to Select tool I select that link, then right click...
All I wanted to do was add fuel trucks to the default FSXA KABQ.
I new I was in trouble when I opened the default KABQ in ADE, updated to 1.61.5238, and saw all of those little black boxes.
Without making any changes I compiled the airport and added the .bgl files to Addon Scenery\scenery...
When using the "Position Image" GUI to place a background image, if you click on the "W" button the image moves to the west. If you click on the "N" button the image moves to the south.
Can I get this fixed today? Just kidding, just kidding.
I had 1.50 and 1.55 installed on a Win 7 machine and wanted to uninstall them before installing 1.60.
1.55 showed up in Control Panel>Programs and Features and successfully uninstalled.
1.50 does not show up there, can I simply delete the files?
I installed 1.60 and updated to 5153 on my Win...