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  1. shmbry18

    How many textures?

    Next experiment, a 20' cube textured with a 2048 x 2048 using lines of 1 pixel wide.
  2. shmbry18

    How many textures?

    Hi Bill Thanks for that, you've clarified a point I had in my mind. I had thought of do so but was confused, I wasn't sure if, having cut up the template, the pieces would retain their original coordinates, but I've final got it into my head that the mapping relies on the UV coordinates and not...
  3. shmbry18

    Hierarchy

    Shame, I've resurrected a project but can't find the last CAD model, only the last mdl. I was hoping to drag the CAD back out of FSX.
  4. shmbry18

    How many textures?

    Hi Tom Good point. I'm running P3D and monitors at 1680 x 1050. I have made a couple of cubes testing various pipelines, but I just threw some paint at them. I'll do some more precise tests.
  5. shmbry18

    Hierarchy

    I amended the option and re-imported but unfortunately that didn't work, I also set collapse nodes to false
  6. shmbry18

    How many textures?

    I,m in the process of doing various experiments with unwrapping and painting. before I get far down that road I'm still trying to decide how to layout the UV maps and as a result how many textures I'll need. Being a novice in this area I'm basing my thoughts on the following: If I want a clean...
  7. shmbry18

    Hierarchy

    Thanks the new version worked well. I was able to move the hierarchy around. Unfortunately the model was imported with the fuselage and wings as one part so I wasn't able to separate them.
  8. shmbry18

    Hierarchy

    Hi I am using 1.3.0.0 Which I downloaded recently. I noticed that the dialogue says Hierarchy viewer, not editor. The nodes highlight but will not move with either mouse button.
  9. shmbry18

    Hierarchy

    Hi I can't alter the hierarchy in hierarchy viewer, what am I doing wrong? or not doing. Many thanks
  10. shmbry18

    FSDS 3.5 with FSX:Steam and P3D SDK under Win 10

    Look up XtoMDL UI It's a very simple tool that allows you to choose which compiler you wish to use. Just select the .x filfe from fsds choose the mpdeldef xml file you wish to use and it will compile the model. You can point it to any sdk that has a makemdl in it.
  11. shmbry18

    Blender P3D orientation?

    Many thanks, That resolved it! Plus it lead me explore the UV mapping capabilities of 2.80 which are equal to or exceed those of Bodypaint which I was proposing to use. Admittedly it's the earliest version of Bodypaint, but it's not worth the effort of importing/exporting scaling ect. I'm...
  12. shmbry18

    Blender P3D orientation?

    Hi Having overcome previous issues I've succeeded in getting part of my model into P3D V4 with a texture. However The texture is applied the opposite way round in the sim. Does anyone have any idea that's wrong?
  13. shmbry18

    UV Map results

    Hi I'm using 2.79 with the 2FSX/P3D tool set. The image below shows a part originally created in FSDS 3.5, sent to Bodypaint 3D as a DXF for mapping and imported into Blender as an .obj Bodypaint mapping Blender mapping As you can see the UV map has imported without any problems and...
  14. shmbry18

    FSX P3D 1.4 SDK ?

    Hi Is it possible to implement the P3D 1.4 SDK in Blender 2.79? I wish to compile a large model, previously done successfully in FSDS. I understand the P3D 1.4 SDK produces a model that will run on FSX. The model compiles with the 2.5 SDK but won't display in FSX.
  15. shmbry18

    Blender2FSX/P3D (v0.9.5 onwards)

    Hi Is it possible to implement the P3D 1.4 SDK ? I wish to compile a large model, previously successfully done with FSDS. I can get the model to compile using the current P3D 2. setting and the 2.5 SDK however the model "cannot be displayed" in FSX. I understand the P3D 1.4 SDK will compile...
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