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  1. S

    BGLC.exe size of source file

    Gotcha. It works! :D
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    BGLC.exe size of source file

    Hiya, thanks for the prompt reply, I just found the cause and got it fixed; I let some poly's sneak through that had just 3 points with the exact same coordinates but different UV... that won't work :). Dealing with files this size and error messages that vague, it gets a bit harder to...
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    BGLC.exe size of source file

    Hi guys, I'm working with somewhat large ASM files with VTP1 poly's; over 300000 lines is no exception. BGLC.exe (8.00 and _9) calls it a day at 65534 apparently... Are there any options or tweaks I can do to extend the range? Or maybe instead of a new line for each point there is a separator...
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    Apple or PC

    If it's the apple look and specs you are attracted to, but are still "tied" to windows for your virtual flying pleasure, I suggest getting a Sony Vaio. Much cheaper, better specs and much more stylish than the avarage dell or hp for the price. I split my time between Win/mac/linux on various...
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    Anyone remember VTP1?

    Dick, That is all a scenario I'm going to avoid for the moment. I was just using the CFS1 texture mapping idea as a transport vehicle to develop the asm.addpoly and asm.write method. It was something I had been wondering about how it would look for years and years. To quickly make something...
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    Anyone remember VTP1?

    In response to the texture issue; it WAS indeed the missing textures... If just one of them can't be loaded, none are loaded.... and I wrongly assumed the cfs1 set to be comprehensive...thanks again!
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    Anyone remember VTP1?

    LOL more limitations, just what we need in cfs2! It never ends! Yeah creating an invert of the LWM on LOD13 level is do-able I suppose.
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    Anyone remember VTP1?

    One more question about this: I placed the poly's on layer 4, expecting the LWM to overlap these textures. Can you think of a reason why this is not happening?
  9. S

    Anyone remember VTP1?

    Wow that is brilliant. :D I was staring myself blind on the bglc code... Strange thing is that when I ran the tool to create the same area with just a single texture (standard vshoresu.bmp from cfs2, so I was sure it was a valid VTP1 texture) it didn't show up either.... And when I opened the...
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    Anyone remember VTP1?

    ...I know at least someONE on this forum does :D Anyway, I have this cfs2autocoast tool under development. Right now I'm implementing its vtp1.asm.write method, and it is generating what looks to me like a completely valid ASM file, just like a LWMviewer-decompiled or ground2k4 vtp1 source...
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    Math professors in the house?

    Thank you all for the information and suggestions. I got it working (more or less) last night. The final algorithm is a "Frankenstein" from all suggested solutions :)
  12. S

    Creating coastlines for CFS2

    You, me, Crashaz, Maskrider, Mar.g, gary20, Nooma - that I know of. Not all on active duty, but they may want to fix their work anyway.
  13. S

    Creating coastlines for CFS2

    Even so.... nice to have a link ready in case anyone ever asks ;) I posted the article here: http://www.sim-outhouse.com/sohforums/showthread.php?p=406791#post406791 and will also re-post that on my own site.
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    Creating coastlines for CFS2

    Hi Dick, Do you mind if I re-post your file on the SOH Design forum? I'll post both versions (mine has evolved a bit since the above post) so people will have a choice :), with a small tutorial. Cheers, -Sander
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    Creating coastlines for CFS2

    Hi Dick, I received your vtp1fix tool, but my replies to you bounced after a few days: What I tried to say is that it is a LOT of code :D for a simple problem!!! But it works great! Here's my interpretation of the solution; save as .vbs file, then you can drag-and-drop the ASM file (or...
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    Math professors in the house?

    I'm also getting solid help on my "home" forum, where I posted the same question: http://www.sim-outhouse.com/sohforums/showthread.php?t=40111
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    Math professors in the house?

    Hi Luis, 1) Excellent news! 2) No problem. I'll supply the assembly (dll) when I'm done, you can include with your project, and then you can copy the function you already have to "export SBX file" to send the filestream instead of to "filename" directly to the cf2autocoast.SBXInputfilestream...
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    Math professors in the house?

    Getting pretty close myself:
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    Math professors in the house?

    It would be great if you could dig it up Arno! :D
  20. S

    Math professors in the house?

    Unfortunately your algorithm is not going to work well for me; it would become too difficult to do the UV map and also roads/railways would become uneven. The result I need to get is something like: But the result I get is: from this code: Public Sub CreatePolygons() Dim...
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