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    On transparency problems in FSX SP2

    Arno, "The only problem is to find the time :)" That sounds promising! Erik
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    On transparency problems in FSX SP2

    Arno! Just before Christmas you wrote here that you planned to spend the holidays looking for a way to make trees (and other objects) with seasons variations textures for FSX-SP2. As you understand I’m very anxious to find a solution to this problem so I’ve got a short question for you now...
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    On transparency problems in FSX SP2

    Arno, I don't just wish you a Merry Christmas, I wish you a very long, merry and successful Christmas! Erik
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    On transparency problems in FSX SP2

    Arno, Thanks for your answer (even if it wasn´t what I had hoped for:)!). The "rotate to user" feature I can live without but the seasonal changes are necessary to make a small swedish airport look real. Guess I'll just have to postpone my releases, sit down and see what happens! Erik
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    On transparency problems in FSX SP2

    Hello! From Jon Patch's blog regarding SP2: "FS9 objects with transparency may not display properly". From what I've seen myself my oldest API-based trees with DXT1 textures display the formerly transparent parts of the textures as black. Newer MDL-based trees built with FSDSv3 or 3.5, compiled...
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    Custom texture ground polygons?

    Holger, Thanks, that helped a lot! As you suspected(?) I had forgotten about the "DefaultTextureCount" line. With that corrected, and a change of "RenderPriority" to 30000, everything works OK now; seasonal textures, autogen exclusion and all. Pictures below. Next problem of course is how to...
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    Custom texture ground polygons?

    That sounds promising Lance, I´ve been thinking along these lines myself and made some unsuccessful attempts. Here´s what I´ve done so far: I´ve created a new entry at the end of "terrain.cfg": // Land Class Polygons - Peat milling area [Texture.384]...
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    Custom texture ground polygons?

    Hello, During conversion of my old FS9 scenery of ESMU Älmhult, a small swedish airport, to FSX I´ve run into a problem that I can´t find a solution to. Everything works OK now except for the peat milling area which surrounds the field. I have a temporary solution (which works very well, see...
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    Unify normals/shadow problem

    Many thanks Arno! Those changes made it! Everything works like I want it now! Best regards, Erik
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    Unify normals/shadow problem

    Hi all, During my work with updating a few of my old FS9 airports for FSX I´ve encountered a small (?) problem. I´m building new trees for the sceneries with FSDSv3.5, compiling them to MDL files with MakeMDL and tweaking them with MDL Tweaker 2.0.266. After that I use Library Creator XML...
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    White swans from black crows in FSX?

    Hello again Rhett, yes, I made a post on the same matter at Avsim, but as I´m eager to get this unsightly problem out of the way I thought I could call all "Flight Sim Developers" attention to it too! No Rhett, I don´t think the problem is with the AI-planes textures. Texture files don´t...
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    White swans from black crows in FSX?

    Hi there, I don´t really know to which forum I should address this so I´ll take a shot at the "general chat". As you know, if you fly FSX, AI aircraft display as all black when viewed from a distance, a very annoying fact as this a step back from how it worked in FS9. I guess we have all...
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    Flatten altitude?

    Hello José, No problem! When you have set your airport altitude to e.g. 226 m in Google Earth you kan open the kml-file with notepad within FSX_KML and manually change the values to, in my case, 225.86. Remember to change all relevant values. Save and build. Of course, if you want the value to...
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