First thank you for the amazing tool that is ADE. The program is absolutely indispensable for AI enthusiasts like myself.
I do have a feature request I hope might be considered.
Given the Flight1's Airport Studio appears to have been abandoned without support for FSX:SE and any of...
Please can some kind sole help me with this, I'm getting a headache!!
I have successfully, many, many times added crosswind runways to ADE files with no bother. I grasp the concept fine.
Until my current project.
In this case I have my main use runway 06 with a heading of 46.4 and I...
I'm having real problems attatching effects using MCX.
The only one that seems to work is the smokestack effect.
I have built a set of lights, some taxiway edge lights and taxi centreline lights.
I have my effects and checked them in the fx viewer and they show up perfectly...
Can someone please help me before I lose whats left of my hair !
I have spent all day trying to make SCASM runway lights work and it just refuses to do so. I can see faint lights in the distance but when I move closer to them they disappear - also they are not visible from spot...
Sorry me again, hit another roadblock.
I have pretty much got all my ground markings done and have been successfully using the loft technique to make nicely curved lines over the airport.
There are a couple of areas that I am struggling with however and would be grateful for some...
Hmmm, this seems like such an easy question I can't believe I can't figure this out myself, but I'm stumped.
I want to make some fences for my airport, a simple chain link fence for now.
I made a plane and created a texture for it, so far so good.
Now how the heck in Gmax do I actually...
Just wanted to present to the World a preview of an upcoming scenery for FS2004 and FSX.
This is my first scenery project and indeed my first time dabbling in Gmax and I could not have got this far without the great help and support of this forum and the amazing tools that are...
I have been building a tree library, simple trees using Gmax.
I created a pair of planes intersecting as a cross and applied a DS material to them.
Then I applied my texture and the appropriate alpha.
I was really surprised to see this:
The trees have a nasty transparency on...
I have been successfully building up a nice ground base with a photo background then ground polys with runway, taxiways etc, the whole thing is progressing nicely.
Thing is I have found these problems after exporting into FS9.
After creating my mdl files in Gmax, I have been using...
I am successfully creating a nice gmax runway using Bill Womack's wonderful guide.
I've got a nice looking runway now and am adding the texture layers.
Only thing is, in Bill's tutorial he uses a plane object for the runway which is great for regular runways, but 08/26 at EGTE has a...
Hi Arno (or anybody else that can help),
I have hit another roadblock.
Having managed to create my ground poly in gmax and successfully texture it, I have manged to export it nicely into FS2004.
I created a flatten in Sbuilder and a new AFCAD ensuring everything was set at the same...
Just starting to dabble a bit more with scenery design.
I'm very much new to this, having made an AI aircraft model, done various textures, flightplans etc I've done a lot of FS stuff but scenery design is very new, so please be gentle.
I want to make for myself an airport background using...
I wonder if anyone can help as I have not been able to find a solution from Google or any other sim website.
I have been using Maps2bgl X (v2.6b) and have successfully gone through all the steps - downloaded tiles, create bmp+batch.
I have jpeg files in the tiles cache folder...
I have been modifying the original AF2 that came with Blueprint's KDFW scenery, but when I compile I don't get any ADE error message just a windows error that BGLcomp.exe has stopped working and Windows is searching for a solution to the problem.
I have been using ADE9 for...
Would it be possible to modify ModelConverter X to import FS2004 mdl files?
I am building an AI Aircraft for both sims and am intrigued by the LOD creator feature - I think that has a lot of promise for AI aircraft especially, because LOD's are so critical to good performance.