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  1. tgibson

    FS2004 Scale a Bitmap?

    Hi, We are creating a LORAN gauge, which was used a while back for navigation. It uses an oscilloscope screen, and one step is to adjust the height of the peaks. I was going to use a bitmap of an oscilloscope trace for the display, but I am wondering if I can scale the bitmap using XML code...
  2. tgibson

    FS2004 Can't Get Started

    Hi Don, OK, I've decided to improve an airport using AFLT, or at least explore the program. I downloaded AFLT 4.1.07, which says it's up to date. I then: 1. File/Create Project, gave it the name KSAN. 2. Browsed to my FS2004 folder and chose the file KSAN_ADE9_CA62.bgl. I get the error at...
  3. tgibson

    FSX Alpha Test Level and Transparency

    Hi, I originally asked this over at the ModelConverterX forum. Arno didn't know, and suggested I ask it here. I have a question about transparency. I have been using the Set Default Transparent template in ModelConverterX (MCX) to set my blurred prop material settings after conversion to...
  4. tgibson

    Making a Material a Template?

    Hi, Is there a way to create a Material Template which contains all of the settings of a material I have created? I would like to apply this material to other planes, but doing it line by line is tedious. I tried choosing New in the Material Template Editor and choosing the material name from...
  5. tgibson

    FS2004 Taxi Light Attach Points?

    Hi, When I Import an FS2004 model with working landing and taxi lights, the landing lights are present as attachpoints with axes. But the taxi light location(s) do not include attachpoints, and I have to create new ones from scratch. Is there a way to keep those when Importing into MCX? BTW...
  6. tgibson

    FSX Create New Material and Reassign Parts?

    Hi, I have an FS2004 aircraft where the glass texture is part of a larger texture, and when I Export it to FSX, the windshield is combined with the other parts using that texture. Thus I cannot make the windshield transparent without making the rest of those parts transparent as well. I do...
  7. tgibson

    ADE and New MS Flight Simulator

    Hi Jon, Will you support the new MS Flight Simulator? https://www.fsdeveloper.com/forum/threads/everything-you-know-about-upcoming-flight-sim-from-microsoft.445504/ Just joking! I wanted to be the first to ask it - heck, might as well get it out of the way. :)
  8. tgibson

    P3D v4 Landing Light Splash Not Appearing

    Hi all, I posted this question over at the MCX forum, but thought people here might have an idea as well. https://www.fsdeveloper.com/forum/threads/landing-light-splash-not-appearing.445490/ I have now tried this with two different aircraft and the landing light splashes do not appear in...
  9. tgibson

    P3D v4 Landing Light Splash Not Appearing

    Hi, I have converted an aircraft from FS2004 to FSX format and loaded it into P3Dv4. It all seems to work fine except the landing light splashes do not appear on the tarmac. The landing light splashes of this model appear fine in FSX SP2. What could be the issue? Is there something I need...
  10. tgibson

    FSX Looking at VisibilityCondition vs UserDefined

    Hi Arno, I know you mentioned that you would like to get the VisibilityCondition setting in Options/Importer Settings to work without breaking the animations. As others have said before, FSX and later animations appear to be in one long chain and if that is broken they collapse, often into the...
  11. tgibson

    FSX Landing Light Properties?

    Hi, In GMAX you can set the color and opacity of the default landing light splash. Are those properties available when I convert an FS2004 aircraft to FSX using ModelConverterX? If so, where are they? Thanks,
  12. tgibson

    Adding Stock Data to a New (Old) Airport

    Hi, I have an old Denver Stapleton (XDEN) and want to add approaches to the airport. This airport is not in the default FS9. To do this I used File/Open Airport from BGL to open the old AFCAD file, and then modified the navaids in the file as needed. Now I need to add the approaches, but...
  13. tgibson

    Abandon Stable Release?

    Arno, There are a couple of current threads in this forum where the poster's problem is due to use of the old "stable release, 1.3.00. It's so old that most of the things people want to do with MCX are no longer possible with 1.3. If I might suggest - instead post the last version that is...
  14. tgibson

    FSX Adding Texture to Material Template

    Hi Arno, I would like to specify an Environment texture in a Material Template but when I try it tells me that a Diffuse texture is first required. I do not want to specify a Diffuse texture because each Material will be using a unique Diffuse texture name. Is there a way for me to specify an...
  15. tgibson

    FSX MCX Crash Using Material Templates

    Hi Arno, I have tried using my old Texture Templates with the latest MCX and the Material Editor/MCX crashes with the following error. It seems I can Continue but can't use my Templates: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog...
  16. tgibson

    FSX Part Transparency

    Hi, Sorry I'm so late to the party, but I'm just starting to work with FSX materials. In FS2004 you were able to specify the transparency of the object, separate from using the alpha channel in the texture. Many FS2004 aircraft use that technique for transparent glass, blurred props, etc...
  17. tgibson

    FS2004 Prop Assignments Upon Import

    Hi Arno, I noticed in a recent update the props are no longer assigned the engine0/1/2/3 animations upon Import of an FS2004 MDL, but are assigned prop0/1/2/3_blurred - that's great, now they won't be inadvertently lost. One question. Since you know to what value the prop0/1/2/3_blurred parts...
  18. tgibson

    FSX One Texture Needs More than One Material

    Hi Arno, I am trying a few more conversions, and one thing I am running into is that often the window glass texture is placed on a wing texture (for example). In GMAX you make *two* materials using that texture - one for the wing that is opaque, and one for the windows that is partially...
  19. tgibson

    FSX Lights in the VC

    Hi, I've been working on Converting FS2004 aircraft to FSX and of course I am splitting the exterior model and the VC, which ModelConverterX makes very easy. My question is that I have the landing lights working in the exterior model (the light splashes on the ground), and they also shine in...
  20. tgibson

    FSX FS2004 to FSX Aircraft Conversion Tutorial

    Hi all, I have been working on an online tutorial over the past few weeks to allow the conversion of flyable FS2004 aircraft to FSX (or later) format using ModelConverterX. I have uploaded the first draft of Phase One, the Exterior Model. If there are any big differences in converting the VC...
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