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  1. JonPatch

    FSXA Unhandled Exception Error

    I did this, raymk, to the ADE beta RC file, and then redid the shortcuts, problem solved, thanks!
  2. JonPatch

    FSXA Unhandled Exception Error

    When I install ADE 1.6 on my new Windows 8.1 machine, I get the following unhandled exception error when I try to run the program. If I right-click on the executable and Run as Administrator the program works, but this is clunky. Solution? See the end of this message for details on invoking...
  3. JonPatch

    Wiggles and waggles

    Thanks for digging through the archives, Roby, much appreciated. Since you've dropped such juicy hints, you'll be in a race with Larry to see who finds the solution first. ;-)
  4. JonPatch

    Wiggles and waggles

    Is there a solution to the issue that AI ships following an AFCAD taxiway waggle slightly when passing through nodes on a corner? AI aircraft as far as I can tell don't do this. Why the difference? And nope, I mean a solution other than using an FSX boat traffic file.
  5. JonPatch

    Objects not appearing in P3D

    FSX. But it was a user setting issue, resolved.
  6. JonPatch

    Objects not appearing in P3D

    I have a situation where a couple of objects that show in FSX when copied to the P3D folder do not show up. Several FSX library marina objects are not showing, and the other instance is a custom xml-placed object.
  7. JonPatch

    How to disable static automobile lights at night

    Tell me more, Peter.
  8. JonPatch

    How to disable static automobile lights at night

    Hi Arno, MCX fails to convert the library to an FSX BGL, or convert specific MDL files. Error log attached.
  9. JonPatch

    How to disable static automobile lights at night

    So here's another possibility: 1. I have an FS9 library of cars that are not lit at night. 2. These objects have a DXT3 shadow under them integrated with the model. 3. This works fine on terrain. 4. I want to place these models on a raised gmax surface, but the shadow just makes a hole in the...
  10. JonPatch

    How to disable static automobile lights at night

    Well, it's been a few years, Arno since this post. Any solutions appear? I am creating a scenery that will only work with an FTX product, is there an ORBX setting that would affect this?
  11. JonPatch

    FSX Boundary Fence doesn't appear

    Just as well I'm making a custom fence then! Thanks for responding... Jon
  12. JonPatch

    FSX Boundary Fence doesn't appear

    Ya, Ray, this is different, it doesn't appear at all. I assume you're looking at the default. I was too lazy to adapt my own, Kevin, I have lots of gmax fence models. So I'll have to do that. Thanks, guys. Jon
  13. JonPatch

    FSX Boundary Fence doesn't appear

    Hi Ray, it's CFA4, Carcross, YT. I'm actually putting the boundary fence around an adjacent electrical substation, there isn't one around the runway area. But I tried placing one there too and nothing appeared. Tried a bunch of different types of fences. The origin of the facility file is...
  14. JonPatch

    FSX Boundary Fence doesn't appear

    Boundary fences have always worked fine for me, but at one airport it doesn't appear at any angle. Any idea why this would occur? I"m using the same procedure I always did. Application 01.50.18.197 Engine 04.12.18.8 Jon
  15. JonPatch

    FSX FS8/FSX Ground poly conversion: alpha issue

    Yup that fixed it. Just didn't know clever MCX was!
  16. JonPatch

    FSX FS8/FSX Ground poly conversion: alpha issue

    Hey Arno, I spoke with another developer who loves MCX and has done hundreds of ground polys and says he's never had a problem. He suggested a different approach: instead of trying to convert from the FS8 BGL to FSX BGL in MCX, I convert the gmax model to FSX, export the FSX MDL, import that to...
  17. JonPatch

    FSX FS8/FSX Ground poly conversion: alpha issue

    Hi Arno, Roger on curvature. I didn't use the wizard. ;) I simply imported FS8 and exported FSX. I left the height at zero, as I assumed it was placed AGL. So now I used the wizard, and the poly didn't appear. Suspecting it to be below ground level, I adjusted the height in MCX to...
  18. JonPatch

    FSX FS8/FSX Ground poly conversion: alpha issue

    So I playfully selected "correct for earth curvature" on both objects, re-exported, and now the previously flickering object doesn't appear at all, and the other one flickers. (Looking up at daylight from the hole I'm digging)
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