Before wedding: 80% scenery design, 10% flying
After wedding: 0,5% scenery design, 0,5% flying, 90% house works :rotfl:
Hm...flying? I'm spending more time with scenerydesign then I fly around. Usually it's only testing textures or new objects with a heli in slew mode.
It will be an useful thing for any scenery's designers...Please help us!
But exist an alternative way: look on AVSIM for 'A guide to creating (almost) static aircraft in Fs9' by Patrick 'email@example.com'.
Hi, Claudio :wave:
Select Unwrap UVW from Modifier List, then Select Face and click on your first object's face, if you want to add a face just shift down CTRL and add another face (Better use Perspective view).
Once selected faces just press Edit in Parameter option and edit UVW as you want.
Yes! It works, but something continue to happen. Windsock works perfectly. For the stands, simple objetcs without animation, it's been necessary an exportation with 2002 gamepack 'cause 2004 gamepack exportation objects not show in Fs.
Thanks to Horst18519. ;)
In attachment there is my...
I've already exported the windsock as object to be rotated, but it remain still, and huge.
I've readed about huge object and XML scale in http://www.scenerydesign.org/forum/showthread.php?t=701&highlight=wind but I suppose that trick it was for a bug visualization.
I've designed a windsock (see gmax file), I've read a TD that explain how make a 'rotation to the wind' but I still have some problems. :rotfl:
1. huge windsock (after tweaking myproject_0.asm as described in Arno's TD)
2. my object still at 0 degrees, inanimate :banghead:
FS 2004 autogen will not be displayed in close proximity to an airport due to the associated airport exclude.
GianP has produced a library of ‘autogen-like’ trees which use the default textures and another which uses Gerrish Gray’s textures, which can be placed near to an...
Do you created an EXCLUDE Bgl to suppres default airport?
I have the same problem.
But I suppose this forum explains how to resolve it. I'll take a look around.
Another question regarding autogen:
I'm looking for a tutorial that explains vegetation options ('density').