If the GP Layer is less than 16. Then P3Dv2 will not cast shadows on it.
So I compiled all the GP BGL Files. With minimum of layer 16 and It worked fine just like the picture:
(You can see the cloud shadows on the ground polygon)
Have a nice one ;)
I've been facing the same problem!
I released my own scenery now. And still now P3D v2 Compatible because this issue!
Although I think I've found a fix for it.
Im gonna try and see. And tell you later.
Hi guys. Im facing a problem with the Groundpoly Shadows. In P3D v2
It works fine on some layers:
On the LEFT. Is normal photoreal image right from SBuilderX.
On the right is the GROUNPOLYGON Photoreal image. Which doesn't receive shadows.
Same thing with all the polygons. But! Excluding...
Hello there guys.
Im working on my 1.2 Update for Abha X Scenery.
Till now.. The scenery isn't compatible with P3D v2!
The reasons are a lot. And I have a lot of problems but let me explain to you this problem that im facing with the lights.
I use my lights as an object and not as an Effect...
Hello guys !
Im working on the update For Abha X 1.1.
I would like to ask, Are there any tutorial i can follow that describes how to make wet runways in FSX Scenery ?
I don't mean the default reflection but the Black wet texture and how to put it.
Thank you !
Hello guys ! im trying to convert my airport to work on Prepar3D v2.4.
But Sadly im facing a problem with the lights.
It's custom lights with textures NOT effects.
Here the lights are not Visible, It's blending with the Groundpolygon.
But, when i go down and look up, I can see it ...
Hello guys !
i'm planning to make my scenery P3D Compatible. sadly i faced two problems :
1st is the custom lights.
i use custom runway lights method to make the lights work day and night.
sadly i can't see the lights when there is a ground polygon after it. Like that :
BECAUSE ! The photo...
Hi there guys !
Im back again after releasing my first project FINALLY !
im starting to work on bigger airports right now which is the problem now ..
Please read carefully because im really stuck.
Back in the day when i made the taxi ways in my first project, it was a small airport. with...
Used this method with our scenery planning to release it as an update .. Never been so satisfied .. :
At first i did the object placement tool, i got some annoying flickering. didn't like it .. next i did it using the groundpolygon method by unchecking the first two tick boxes. And i got...
arno Thanks for your answer.
When i found the increasing the segments will fix the problem.. i thought Yeah thats it ! it got fixed !
but i can't in every object to increase the segments as far as i know this will have some FPS Impact..
so here's what i did. i called my friend and i gave him...
arno.. i got it fixed.
The problem is that i was using a bit large image sizes. 2048px.
so i tried to remove the slice option in MCX and it worked !
but one problem... the slice option is really importent for the Curvature of the earth.
so here's what i did.. i increased the amount of edges in...
i zoomed out and i didn't find the runway part because this is a ground polygon.
i only can see this square.
here's the photo before converting it to BGL :
and after converting it it becomes like that :