I have a question.
Let say the airport default altitude is 35ft (10.668m as per the real airport information) and some of the taxiway and runway points are below 35ft (ex: taxiway 9.84ft, runway at some point are 31.9ft), what should we put at the airport default Altitude?
When I put the...
Yes, this feature was in previous version toolset (v.0.95).
For your information, the Z-Bias was implemented from P3D v2 to P3D v4.3 for specular materials. The value should be NEGATIVE and this only works when No Z write and No Shadow is selected.
For PBR materials, it is called as Decal...
I have recorded most of the features the scenery developers suggested in this thread in a word document so that I won't forget about it and will be easier for me to refer it next time during the upgrade process.
Yes, I understand your requested this feature for the old toolset version. I have...
Hi @Jason z,
Could you please make a video (via your phone also worth it) and upload it on your google drive and share the link for us to watch your steps? I think that will simply save sometime rather asking so many questions here.
Hi @FSX3D ,
I have talked about your request to Vitus and he says he don't think will apply this feature on the newer toolset.
I felt what he says is absolutely correct. People are switching to newer technology and it might make less people creating scenery work for older...
After a long time, @Vitus has take initiative to update the toolset to a newer version which support both FSX/P3D v1-v4.3 (Specular material) and P3D-PBR (v.4.4 and above). He has made a tremendous improvement to the new toolset. Thank you for that!
Newer version of the toolset...
Sorry for late reply.
I found your problem. Please change the following details on your:
sim.cfg file as follows:
texture=1 to texture=
texture.cfg file as follows:
Here is your model with texture after done the correction:
I hope Microsoft Flight Simulator team will look into creating this kind of addon that supports Blender apart from 3DS Max addon which will be shipped (without doubt) when the SDK is released. We know that X-Plane developer is creating XPlane2Blender Addon which supports latest Blender 2.8...