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  1. stonelance

    Flight Tutorial: Create a custom OBX scenery addon

    This will go over some of the basic steps to create a custom scenery addon that has new object placements. Many of the steps as similar for other types of scenery, but since this is the easiest one I am starting with this. Overview: - Create a new Flight addon in the Addon Builder - Create a...
  2. stonelance

    Troubleshooting

    This is a guide to help people who have common issues, such as installation problems. Installation: Problem: The Flight Toolkit fails to install with the error that it can't find Flight.exe Solution: Make sure you have Flight installed. If you are not sure you can install it form here...
  3. stonelance

    Scenery conversion status

    I spent some time for the past week revamping the scenery conversion functionality in ContentConverter to be able to batch convert all scenery in FSX in one step, and implement Orion's suggestion to automatically discover which bgls contained the needed models so it is easier to run. I ran the...
  4. stonelance

    Helpful tips, addons and tools

    World Region addon: http://www.flighttoolkit.com/addons/WorldRegionUI.flightAddon This will add a new region to the map in Flight called "World" which will allow you to place your aircraft at any place in the world. If you have the GFWL-less version of the Flight Toolkit you will also see a...
  5. stonelance

    Flight Docs: Terrain System

    Since there aren't many terrain specific changes between FSX and Flight, I'll just go over the differences here. Terrain is the area I know the least about so some of this is an educated guess. DEM: Everything is the same as FSX as far as I know and you can even drop DEM from FSX straight into...
  6. stonelance

    Flight Docs: Models, Materials, Material Variations, and Seasonal Variations

    Overview: In FSX mdl files contained the mesh, animations, and the associated materials and textures for that model. In Flight we separated out the materials and their association with the model into separate files. The primary reason for this was to facilitate sharing of models, and materials...
  7. stonelance

    Flight Docs: Asset Locator System

    Overview: One other problem with content development for FSX was that it had fairly structured and strict requirements on the naming and organization of the files. This made it difficult to rename, move or otherwise use a different file structure than what Aces used. For Flight we developed an...
  8. stonelance

    Flight Docs: Virtual File System

    Overview: In order to combat some of the issues we saw in FSX with 3rd parties having to modify the same files for their addons as other developers addons, we developed a virtualized file system for Flight. There are also other benefits of this system, such as improved loading times, faster...
  9. stonelance

    Flight Toolkit

    As some of you may know, I am a dev that worked at ACES, and eventually on Microsoft Flight. When Flight was cancelled I created some tools in my spare time that allowed people to create custom liveries for the aircraft after Microsoft patched MS Flight to allow it to load unofficial content...
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