Search results

  1. ibanez737

    Video Tutorial Series for Creating Scenery with Blender

    You're da man, Bill! Thanks for making these available; I know what I'm going to be doing for the next few days...
  2. ibanez737

    Ortho Layering in XP11

    Issue solved! For those who are curious, it turns out you can open the ortho's .pol files in notepad, and then edit the "LAYER_GROUP TERRAIN" entry (you may have to add it in if it's not there already). So for the 60cm ortho, you would open each .pol file and add "LAYER_GROUP TERRAIN +1", and...
  3. ibanez737

    Ortho Layering in XP11

    Hi all, I'm getting my feet wet with X-Plane development, trying to see if I can port some of my FSX/P3D airport sceneries over. My original FSX airport scenery has two PR resolutions, 30cm for the airport area, and 60cm for the surrounding area. I've run them through WED and they both appear...
  4. ibanez737

    Library Creator for P3D4 .X files?

    Hi Arno, I'm transitioning to 3DS Max (from 15 years using Gmax...) and learning about P3D v4 for the first time, so bear with me if I'm screwed up here. But based on the P3D4 SDK, it looks as though the latest 3DS max gamepack doesn't allow for exporting MDLs, only .X files. Is this how you...
  5. ibanez737

    Displaying Library Objects in Alphabetical Order

    Thanks Arno! That would be a helpful feature indeed :)
  6. ibanez737

    Displaying Library Objects in Alphabetical Order

    I've imported a rather large library into MCX, and I'd like to generate an Object Report with all of the objects in alphabetical order. The trouble is, the objects are all out of order (or perhaps they are ordered alphabetically by GUID instead of object name). How can I re-order them...
  7. ibanez737

    Processing holes also gives error

    Thanks Arno! :)
  8. ibanez737

    Textures Not Displaying in MCX

    Dev release did it, textures display just fine now, thanks Arno and Happy Holidays! Cheers, Scott
  9. ibanez737

    Textures Not Displaying in MCX

    Thanks Arno, I'll give the dev release a shot. Cheers, Scott
  10. ibanez737

    Textures Not Displaying in MCX

    Pulling my hair out a little bit here. I've installed FSX and MCX on a new computer, but when loading models I can't for the life of me get MCX to display the textures; they just show up as the black and white checkered pattern. For example, I import the default airport_objects.bgl library...
  11. ibanez737

    DONTPROCESSHOLES gives error

    Cool, thanks Arno, that worked! Cheers, Scott
  12. ibanez737

    Processing holes also gives error

    It was originally a detailed landclass raster. I converted the raster to vector, and this was the result for one particular land cover type. Here is a pic of the input SHP file. I can email it to you if you want a closer look. Overall, scenproc did a very good job with it, but it is a very...
  13. ibanez737

    Processing holes also gives error

    Sorry for the joke in reference to my other post ;) I'm getting artifacts resulting, I believe, from scenproc attempting to process holes in my SHP data while trying to create autogen polys. See attached pic. Any ideas on how to eliminate this? Thanks, Scott
  14. ibanez737

    DONTPROCESSHOLES gives error

    Hi Arno, When adding the DONTPROCESSHOLES option to my IMPORTOGR line, I get the following error in the message box: "DONTPROCESSHOLES is not a valid OGR import option" Here is my IMPORTOGR line; it is virtually identical to the one in the manual's example: "IMPORTOGR|(my...
  15. ibanez737

    P3D v2 X40 (KINF) Inverness, Florida

    Looking good there, Jim!
  16. ibanez737

    Batch conversion with AGN Tools?

    Very cool, thanks for the tips!
  17. ibanez737

    Batch conversion with AGN Tools?

    Interesting, I'll have to check those out... Can they work with Windows too?
  18. ibanez737

    Batch conversion with AGN Tools?

    OK thanks, I'll give that a try. And yes, batch files are incredibly useful, and simple to make! I didnt have any experience with them up until a couple of months ago, but they have literally saved me from DAYS of mundane, repetitive and error-prone work on my current project. Cheers, Scott
  19. ibanez737

    Building texture

    Good info, thanks for sharing! Cheers, Scott
  20. ibanez737

    Installing custom autogen configuration

    This sounds like a very promising idea that would open the door to much better custom AGN in a wide variety of addons. I don't believe that the tool included with the SDK can be legally re-distributed by developers... It sounds like what is needed is a "xml2spb" program to compliment the...
Top