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    Endless sound playing

    Hi everybody, thank you all for advises and solutions you so selflessly provide to all members. Some of us are rookies some advanced users, but according to my opinion the last thing in a hobby, is vanity. I am not blame anybody, but I haven't been active since long time now and unfortunately I...
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    Endless sound playing

    Hi everybody, could, please, somebody have a look on that: <!--80 Knots--> <Element> <Select> <Value> (A:SIM ON GROUND,bool) (A:AIRSPEED INDICATED,knots) 80 == &amp;&amp; if{ 1 (&gt;L:80knots,bool) } </Value> </Select> </Element> and tell me the...
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    FS2004 multi screens gauge

    of course Bill... it was just in front of my eyes... sometimes we see the tree and we loose the forest... as we use to say in Greece in such a kind of cases...:o thanks once again for your accurate and fast help
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    FS2004 multi screens gauge

    Yes... I understand what you mean and thank you for the idea, this piece of code will be very useful for a button that someone would like to keep it pressed for a short or longer time, but I just want a button that can be pressed/released instantly like a honda's car engine starter...
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    FS2004 multi screens gauge

    Yes, this is to simulate button pressing... :blackcat:
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    FS2004 multi screens gauge

    :)... ok Bill, I got it! ...code has been changed to: <!--ENGINE_SCREEN--> <Area Left="168" Top="564" Width="95" Height="85"> <Cursor Type="Hand"/> <Click Repeat="Yes">(L:Dynon02, bool) ! (>L:Dynon02, bool) 0 (>L:Dynon_EMS-D10,enum)</Click> </Area> <!--FLAPS_SCREEN-->...
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    FS2004 multi screens gauge

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    MakeMDL refuses to export animation

    Hi Arno, that will be very kind of you!... I think we are all waiting for a tutorial you had mentioned some time ago!!!.. thanks again for your help
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    MakeMDL refuses to export animation

    Hmmm... It seems realy confusing to me... those are the un-tweaked files, could you have a look at them, Arno? thanks
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    MakeMDL refuses to export animation

    Hi again, I 've tried to tweak ASM file, according to Arnos' post, but bglc_9 was not giving any compilation result... could somebody have a look on my files, please?.. thanks
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    MakeMDL refuses to export animation

    Hi there, I was trying and trying all this rainning afternoon to find where the problem exists; and I think that I 've come to a conclusion. So... when we "Collapse", under "Trajectories", we should give a "Samples" value quite the some as the "End Time", thus for an animation of 1024...
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    MakeMDL refuses to export animation

    Hi, without animation it is exported just fine... I 've also exported other scenes with animation, but something is goinf wrong with that... probably some kind od limitation was approached, I shall try to export with less polygons, or less frames, or I shall make it over!..:eek: I shall be...
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    MakeMDL refuses to export animation

    Hi, is there anybody could tell me the reason MakeMDL (F9) refuses to export my scene with the animation applied?
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    Bgl_tick18

    Hi, that looks like it works... I had just to write the values as 0002h instead of 2000h etc. Animation is a bit wird, but I will try differends, just to see what happends... if I will get something intresting I will post it... thanks Arno
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    Bgl_tick18

    Hi, I am attempting to create an animated flag, using one texture switching between differend areas of it... Using the timer BGL_TICK18 as Hellas_flag_MasterScale_1 label BGLCODE MATERIAL 0,0 ; <255,255,255,255> HELLAS.BMP;;; BGL_ZBIAS 1 IFMSK flag00, BGL_TICK18,0008h...
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    IFINBOXP and effects

    Hi, I gave a try, but I am not so sure that I understood what exactly you proposed... maybe you could try that once in the future and give us an example if it works... finaly, I made all my RWY lights with LIGHT_NAV and LIGHT_STROBE material name and by adding the piece of code I managed to...
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    IFINBOXP and effects

    Hi, I 've made some distance tests, placing my object on GAR-VOR(108.80) coordinates, and I 've concluded that units in IFINBOXP command are in meters... giving 10000 m for XY, object dissapears after 5.4 NM and giving 3048 m for Z it dissapears after 10000 ft... ... the point that we cannot...
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    IFINBOXP and effects

    Hi everybody, I 've attached a few effects on boxes with "effectboxwriter.ms" in Gmax... the result in FS9 was exactly what I was expecting, but... when I tried to add a few lines of code in my *_0.asm file it was impossible to manipulate it... I 've tried the same code in other *_0.asm files...
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    Marshaller with SEPARATION_PLANE

    Hi, you are correct Arno, I modified my texture and .ASM code a bit this morning... now it works as it should be, not intermediate animations yet... but, works ;) Once again a great THANKS!!!..
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    Marshaller with SEPARATION_PLANE

    Thanks Arno, it 's working :)... after that I thought to go one more step deeper into tweaking by adding some animation... so, based on your "blinking lights" on safedocks, I tried to get it, but the result was quite strange and meshed up, as it concerns to the part of texture every time...
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