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  1. Thralni

    P3D v4 Chattanooga Metropolitan Airport KCHA

    Thanks for the support, Pete! Progress has been slow while I work on other projects. I'm working on three or four different things, and while this probably seems inefficient (it is), I'm learning things in one project that I then bring back to others. Currently I'm doing work trying to get my...
  2. Thralni

    FSX HAAB Addis Ababa Ed Bole International Airport

    Exciting news, looking forward!
  3. Thralni

    P3D v4 KPGD Punta Gorda

    This looks very nice! Out of curiosity, how have you placed these lights? Did you make a string of them and place them as such, or did you include them in a library and hand place them throughout? Or, perhaps another method? I haven't embarked on the lights yet for my own projects because I...
  4. Thralni

    P3D v4 Project Denmark

    Man this is a huge bummer. I was looking forward to Matthias' Denmark scenery - as all of his photosceneries, actually. I suppose this is also the end of project Africa? Though I will say this. For my KCHA project I managed to find a provider who, after months of waiting, managed to get me a...
  5. Thralni

    Blender UV Workflow for repeating objects in the scene

    I had no idea about this, thanks so much! I too have been struggling to figure out how to deal with repeating things. Thanks for posting this extensive explanation!
  6. Thralni

    P3D v4 Project Africa

    I believe Angola may yet be your finest region so far!
  7. Thralni

    P3D v3 AZA Mesa Gateway V2

    Man am I happy this project is back! Keep on chuggin' ;)
  8. Thralni

    Blender Blender2P3D/FSX

    Well holy cow. I did use that function, it gave me an error at the time. I deleted the file you specified and the error upon initialization is gone as well. Great, thanks!
  9. Thralni

    Blender Blender2P3D/FSX

    Very helpful! I had a look. When I click 'initialize' this list is populated, despite the error, although the list doesn't look like yours. The assignments have different names and appear in a different order. I suppose this relates to the different SDK versions, though?
  10. Thralni

    Blender Blender2P3D/FSX

    Thanks all, then here is the traceback. It seems like it's a couple times the same thing, but since that's all that appeared when I pressed the initialize button, I thought I'd post it all... FYI, I made sure that I selected the right SDK (P3D v4.x). Let me also add that I can click the button...
  11. Thralni

    Blender Blender2P3D/FSX

    So, after the first time initializing the toolset and it working fine, I can't seem to do it anymore. I get an error with a fairly elaborate traceback that I'm not sure what any of it means. My suspension is it can't find the modeldef... The previous version in Blender 2.79 didn't seem to have a...
  12. Thralni

    PBR confusion

    Ah, I see I got the terminology mixed up... I don't mean that materials share a UV, rather that they are unwrapped onto the same texture... Still not sure if I use the correct terminology, but the point would be to cut unnecessary texture files to increase performance.
  13. Thralni

    PBR confusion

    Vitus and Doug, thank you for your helpful replies! Overall this certainly helps. Let me get into a couple things. Doug, you mentioned that that the blue channel must be black. Is that because 'black' usually means 'no data' in this sort of context? And will do Substance painter do this...
  14. Thralni

    PBR confusion

    Hi Vitus, thank you for your prompt reply and useful answrs (and the work you're doing to get everything to work!) Got it. I'll ignore the detail map for now. So I happened to find this: ...and I used it to pack these three different textures into one and export from Substance Designer to...
  15. Thralni

    PBR confusion

    Hello all, Thanks to the amazing work of Vitus, I have devled into Bklender 2.82 and the new Blender2P3D toolset. However, I'm already running into trouble. The different PBR textures and how they are derived from my Substance Suite programs is causing me endless confusion. First of all: - A...
  16. Thralni

    P3D v4 Project Africa

    Wow, that's wonderful! Very impressive work. Can't wait to see what more you have up your sleeve!
  17. Thralni

    FSX [WIP] FSX Germany (Dresden / Pirna) Photoreal Lidar Scenery

    Very interesting. Looking forward to see where this goes!
  18. Thralni

    P3D v4 MMGL Aeropuerto Internacional de Guadalajara

    This is exciting! A major destination in Mexico that has been without scenery for too long. Images look great! On a separate note, I've been highly impressed with how you guys been progressing in your abilities. Your latest sceneries have been looking stunning. Great progress!
  19. Thralni

    FSX [WIP] FSX Germany (Dresden / Pirna) Photoreal Lidar Scenery

    Wow, this looks amazing... Makes me wonder about the performance. Autogen *should* be more performance friendly than dedicated 3D structures, but how does this pertain to a mesh-based scenery such as this?
  20. Thralni

    P3D v4 Project Africa

    Thanks for the comparisons, very useful! Overall, it’s probably not surprising that your project Africa tends to look better, but I was pleasantly surprised by some of the openLC images as well. I can see a mixture of the two works well, using openLC for the more plain, continuous areas, such as...
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