Very valuable solution...i think this is the best tradeoff between all the solution stated in this thread. And I think this is the same technique used by other commercial developer.
Thank You Thomas32, I'll try it as well.
when You set the surfacetype to "-1", wich type of effective surface will render on the simulator?
I mean: i know that the runway is transparent (no texture applied), but it have a surface behaviour (asphalt, concrete, grass, turf, ecc.).
Do You have tested rolling an aircraft on...
Unfortunately not....the only way is that sometimes the files are really small (less than 1kb) as they contains only the FS8 header and the 0xAA opcode with its sub-opcodes.
You have to try disassembling it with bglanalyze, that is the technique that i've used till now...
Thank You very much! Surely then You have visited also the skyscrapers that exists in Milan...
I will reproduce it in the scenery for a more enjoyable experience :)
After doing work on the freeware Napoli Capodichino for FS9 and FSX, now is time to move on one of the busiest city-airport in Italy, Milano Linate.
The project will be my first payware: Milano Linate X.
The scenery will depict the Airport of Linate and its surroundings and it will be...
In my opinion runway lights compiled with SCASM have a more easily placement and control, altough they are a really old legacy from fs2002 scenery engine...
BGL_LIGHT (LIGHT_NAV, _BEACON and so on) are optimal as lights for taxiways and anti-collision on buildings.
But i'm interested on...
Hi to everybody!
Finally after hard work, i finished the conversion of my scenery Napoli LIRN 2006 to FSX: LIRN-X v0.2
I have to say a big thank to this fantastic design community...without you this scenery will never see the light.
The scenery i freely downloadable at...
I think i found a clue for this problem.
Everything seems related to the heading of runway in the source file to be compiled by SCASM.
My findings (but i hope someone can do other tests):
Runway heading must be declared in the range 0 to 179
No integer values allowed!!!
I know this solution but i don't think is a good one, cause (is my opinion) is not so much efficient regarding precision of placement and final result (weak lights).
My objective is to understand why scasm compiled runway lead to these problems on FSXA and not on FSX-SP2, and how to find a...