Hello and thank you for your help and time!
After having gone from windows 7 to windows 10pro, I'm having a problem with the FSX Gmax exporting anything.
This is what's coming up when I try to export a model. I don't know if it's a windows 10 thing or not, but I think you all can help me get...
I have ran in to a bit of a problem with ModelConverterX.
When I export an object or export scenery, and then place the models with Instant Scenery or ADE the models are off as much as 3 to 4 feet from where I placed them. This seems to something new ModelConverterX has not done...
I have a small, but a rather annoying issue:(
I am working on a scenery project. The two big thing I have worked on in my scenery project, is keeping the polygon count down as much as possible and not killing the autogen around my airport.
All was going fine. I used...
I have quick question about AMS Tweaks.
I created a ground poly with FS2002's G-Max and all is well with the ground poly. I wanted to run the ground poly through ModelConverterX to prevent autogen exclusions, but the ground poly flashes in FS2004.
I know this can happen with...
Howdy all :)
First, thanks Arno for the CAT program and the animated windsock, cool stuff :D
As I was creating this hangar..... and thought a light effect on the front of the hangar would finish it off, but as I am still quite green with G-Max, I don't know how to create light effects yet...
I'm have a problem with a scenery project. I created a carrier in gmax with a hard serface effect and placed it in FS2004. It all worked just fine, until I added a AFCAD to the scenery. After adding the AFCAD the scenery works fine until I exit from Flight Sim. Then I get this...
I am working on a scenery project. I've created this hangar below with semi transparent windows. I did this by creating a texture sheet for the widows and saved the texture as a dxt3 with an alpha channel.
Looking through the hangar doors you can see the hangar doors at the other end...
This is my first try at creating a ground poly and it's not working out.
I found this post on creating a runway
I thought it would be a cool project, so I created the runway poly in FS2004's g-max and exported it. I then impoted the runway poly in to ModelConverterX, using the...
I found this post on creating groundpolys. It looked pretty cool, so I clicked the link, it took me to the article by Bill Womack, on Creating High-Detail FS Ground Polygons.
My question is, how can I get FS2002's gmax?