one object has a wrong scaling factor. Please try this. Click on the Commandpanel on "Hierarchy" and click the last button. "Reset: Scale"
Normaly this was the solution. I hope, it works for you.
has someone expirience with animated hangardoors in FSX? After the Acc.Pack (incl. SP2) is arrived, so is start my works for FSX.
And as in FS9 before, i want to create also an animated hangardoor. In FS9 i use successfull the CAT Tool from Arno. But this tool don't work for now.
i think, this is a good hint. Today i'll try it.
Hmm.... i must search the SDK again, to find any info about the textures, there should be an info about this. Perhaps i've overlook this.
Thanks and i give a feedback if it works.
i hope, anyone has an idea and has a tip for my problem. I spend about 2weeks to solve this, but nothing works.
Here you can a simple house in GMAX with the mapped textures:
It looks always correct, but when i export this house and place it in FSX, it looks like this...
with which tool you have place your object? With InstantScenery or with EZ-Scenery? If so, please check, if you have a correct scale factor.
In the past i have some troubles with this. I played with the scale and after this i forgot to set it to 1. Perhaps this is the reason for you?
sure. You can do this also with GMAX, perhaps not so easy as in 3DS MAX, but it should feasible in GMAX.
In the meanwhile i have Poser6, but nothing knowledge about this great tool. :( Perhaps we see us on the weekend in skype ;)
I have seen, with XML Pad is it possible to use "own" Tools. My idea is, to use the "bglcomp.exe". Has anybody an idea, how can i integrate this exe file.
My idea is, to create directly from XML Pad the bgl file. I tried this, but with no success. I don't know what are the correct entries...