I'm trying to use a mouse area on a 2D popup gauge panel that will operate the same as the default DDI button.
I've tried dozens of different "script" entries, but so far nothing works.
Can any one advise.
Can someone help to clarify. It would be very much appreciated.
If I import an MDL. and it asks me in the variable box to enter a value for BGL_ZULU_HOUR, does that mean the hour that the imported model would be visible and displayed in FSX?
Many thanks in advance
Why does normal mapping increase the MDL size so dramatically?
When I compile my model normally without normal maps (T_Bump maps) the finished MDL is about 2mb.
BUT ... if I add normal mapping, the T_Bump maps, the finished MDL is almost 15mb !!!
There's no increase in frame rates and...
Could someone help me to figure out how I get the VC model to load into MCX from FS2004 mdl's.
I've tried different things and cant get it to load the VC model.
Any help greatly appreciated.
Error on trying to import FS9 Mdl:
"the given key was not present in the dictionary"
The pop up box allows to continue, but it doesnt open.
No indication of the "given key" can be found to identify.
Any ideas on what the error is?
I am thoroughly enjoying your ModelconverterX program and visit regularily for any updates.
It really is an incredible tool with many uses. Thankyou.
Currently I'm trying to use it to convert my FSDS projects into GMAX by converting MDL's to 3DS and importing ito Gmax I keep all...
I'm trying to create a button that when pressed down will sound a horn.
I've got the below entered into the modeldef.xml files and in the sim I get the hand cursor appear over the button and when I click the button the horn sounds. I'm using the GEAR_TOGGLE eventid and have changed the gear...
I think this was discussed before, but wondering if the SCASM IFVAR commands that are currently unsupported will be fixed in future builds.
Those include VFileMarker, IfVarAnd & IfVSize.
These are older commands and I believe they're not supported by FSX, but I think they'll need to...
The new reader for BGLComp bgl files sounds awesome, but I've tried it on both FS9 and FSX .bgl's compiled with BGLComp and it reports as follows:
"No objects found in file".
Wondering if I'm missing an import step
* Added reader for BGLComp BGL...
Not sure how you would like us to report back on findings.
I was thinking I could cut and paste from the event.log
First run ... All is good. Compiles well.
Some objects are upside down and in the wrong location.
Event.log sates an Unsupported command "IfVarAnd"