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    P3D v5 ETM12m Africa - Enhanced Terrain Mesh 12m v2

    Hi Bavarello, where can I download these 12,5m GeoTIFF worldwide source files? I’m looking for some good material for my own projects. Thank you!
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    P3D v4 Add-on Autogen Bug in P3D 4.4 and 4.5 + Workaround

    Hi, I wanted to share my observations. I moved all autogen outside any add-on.xml. Only ORBX libs had been left that way, because I wanted to keep it installed in their library. All other autogen was merged in the [root]\autogen folder by ACM. So far ok. Now, bang...ORBX via add-on.xml superseed...
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    P3Dv5 ACM compatibility

    Thanks, that will be OK. So I just remove all autogen from add-on.xml and name the Folders correct. Except ORBX. So I get a merged autogen in mainfolder plus only one add-on.xml (ORBX). That should hopefully work.
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    P3Dv5 ACM compatibility

    @arno does ACM merge the autogen that is in a „autogen“ folder next to the „scenery“ folder, if the scenery is loaded via add-on.xml? Or does it only work via scenery.cfg?
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    P3D v4 Add-on Autogen Bug in P3D 4.4 and 4.5 + Workaround

    For me it doesn't work in P3Dv5. Still not fixed from LM.
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    P3Dv5 ACM compatibility

    Hi Arno, I have currently two scenerys that load autogen via add-on.xml. ORBX and MK-Studios Fuerteventura. MKS is above ORBX in the library. If I have MKS active, the autogen for ORBX is missing. If I deactivate MKS, autogen for ORBX is fine. So for me the situation is, that LM has still not...
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    P3D v4 Determining of switch direction

    Airbus has it as airline oprtion for the OVHD light panel. Up or Down = ON, how the airline orders it.
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    P3D v4 Determining of switch direction

    Thanks, will give it a try.
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    P3D v4 Determining of switch direction

    Hi, I have a switch with several positions. I need now to know if the switch was turned up or down in a xml gauge. I have a (l:switch pos,number) with Range 0-4. I think I need some kind of timer?
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    P3D v4 Lightsensor for selfdimming display (SOLVED)

    That’s exactly what I also did.
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    P3D v4 Lightsensor for selfdimming display (SOLVED)

    It’s not a texture problem. In real the brightness of a display is adjusted by a Lightsensor. I want to model the same. But the overal lightlevel inside the VC has many influences/lightsources. I thought of a probe that determines the lightlevel at a defined position in the VC. So the...
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    P3D v4 Lightsensor for selfdimming display (SOLVED)

    Hi, I want to create a selfdimming gauge. Is there any Lightsensor lightprobe that can determine the lightning? In theory there are several influences: - sun - clouds - VC geometry/shadow - VC lights - external lights (dynamic lights at airports) - ...
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    FS2004 Macro Syntax question

    Hi, I use this Macro for a fontcolor: <Macro Name="DigitColor">%('#A3570B' '#9F5810' '#9C5815' '#98591A' '#955A1F' '#915B24' '#8D5B29' '#8A5C2E' '#865D33' '#835D38' '#7F5E3D' '#7B5F42' '#785F47' '#74604C' '#716151' '#6D6256' '#69625B' '#666360' '#626465' '#5F646A' '#5B656F' 21...
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    Changing Font color with script, how to?

    Hi, I have a solution. Here is what I'm using now: <?xml version="1.0" encoding="UTF-8"?> <Gauge Name="BaroDisp"> <Image Name="BaroDisp.bmp"/> <Macro Name="DigitColor">%('#9F5810' '#9C5815' '#98591A' '#955A1F' '#915B24' '#8D5B29' '#8A5C2E' '#865D33' '#835D38' '#7F5E3D' '#7B5F42' '#785F47'...
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    Changing Font color with script, how to?

    Hi, I want to change the fontcolor with script depending on a lvar value. What I have: <?xml version="1.0" encoding="UTF-8"?> <Gauge Name="BaroDisp"> <Image Name="BaroDisp.bmp"/> <Element> <Visible>(L:Avail, number) 1 ==</Visible> <Element> <Position X="10" Y="12"/> <Text...
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    P3D v4 Adding a Boot screen

    Hi, I have read a lot of the topics related to timer and boot screens. I decided to choose this solution. Unfortunately it's not working. Can anyone tell me, what is wrong, please? EDIT: fixed it myself...try and error... <Update id="Update"> <Frequency>12</Frequency>...
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    visibility switching flashing to steady

    It is working! Thanks!
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    visibility switching flashing to steady

    Thanks, will try it. I changed it a littel bit, as I have no panel switch or elctricity I have to monitor. <Visibility> <!-- SET THE TIMER 9 SECOND REFERENCE ONLY ONCE IF IN DH RANGE, IF OUT OF RANGE OF DH, RESET TO ZERO --> (L:APP_DH_ENT, bool) 1 == (A:Radio height, feet) 14 - (L:APP_DH...
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    visibility switching flashing to steady

    Hi, I want do dispaly some text first as flashing message and after that steady. How can I solve that? For Blinking I have this: <Visibility> (L:APP_DH_ENT, bool) 1 == (L:APP_DH, number) &lt; &amp;&amp; (P:LOCAL TIME, seconds) 0.5 % 0.25 &lt; &amp;&amp; </Visibility> I want it to blink 9 seconds...
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    default.xml via add-on.xml

    Another point: All Addon components are described as additional in the SDK. It makes no sense that he autogen should then behave different than the texture or scenery or simobjects components.
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