Search results

  1. J

    P3D v4 [Solved] Flatten area has one big mountain in middle of airport

    Slight update. I have somewhat moved the location of the scenery. For those interested in further ammending. Mulu Scenery
  2. J

    P3D v4 [Solved] Flatten area has one big mountain in middle of airport

    I have uploaded the file for those interested in further developing this scenery. Yes actually coordinates is not correct but i will try to slowly study on how to relocate the positioning. Regards.
  3. J

    P3D v4 [Solved] Flatten area has one big mountain in middle of airport

    Thanks for the input, yes i have identified which exclude to use and have reintroduced the ALT.bgl resulting in no more weird terrains. Also how to shift the entire airport i saw some recommending s builder x to reference satelite image but i have little to no knowledge on how to use it. This...
  4. J

    P3D v4 [Solved] Flatten area has one big mountain in middle of airport

    Somewhat fix the triangular hill. I note everytime i hit compile on ADE an extra bgl file " WBMU_ADEP4_ADE_ALT.bgl" at Scenery\World\scenery is autogenerated. Removing that file seems to fix the weird hill.
  5. J

    P3D v4 [Solved] Flatten area has one big mountain in middle of airport

    For those interested in helping. You guys can take a look at the files. Any help is appreciated. Regards.
  6. J

    P3D v4 [Solved] Flatten area has one big mountain in middle of airport

    Ah its me. Yes since its already posted here. Can the mods delete mine instead to reduce redundancy.
  7. J

    Help with terrain

    Am currently modifying WBMU(Mulu) for P3DV4. The stock bgl is giving airport elevation of 1200feet which is not accurate in real life. I have adjust the elevation to 87.68feet as per charts. I drew the polygon over the terminal etc and flatten mask class map and exclude autogen. It seems to work...
Top