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    FSX FSDS light map not working?

    I followed your advice and let FSDS automatically export the _L files. Opened up the sim but saw no lights. **However, using the same procedure, I decided to try ticking "Night" instead of the "Light Map /Alpha" and renamed the files _LM and that worked! Of course, doing it this way the cabin...
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    FSX FSDS light map not working?

    Thanks tgibson. I followed your instructions and added the _T, then I did the same procedure shown in reply 7, but the night lights still don't show up. Now FSDS wouldn't even export the "_L" files into the texture folder anymore. Manually putting them in did not work. Then I found out I had to...
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    FSX FSDS light map not working?

    Here's what I'm doing in detail step by step. See if you guys can spot what I'm doing wrong. (there's almost no tutorials out there, besides the default help file) Here's the plane in daylight: the daytime textures are "CS300_fuselage_left_side.bmp" and "CS300_fuselage_right_side", both DXT3...
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    FSX FSDS light map not working?

    No, they don't. However the daytime textures work fine and are reflective, as checked in FSDS. If I try to change them to end with _T, is there a way to get FSDS to still recognize the "_T" files as the original so I don't have to reapply and remap all the textures in FSDS? (So many parts were...
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    FSX FSDS light map not working?

    And I have tried ticking "night" "light map" and "light map with alpha", and changing between "L" and "l", and "LM", all to no avail.
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    FSX FSDS light map not working?

    I followed the default FSDS 3.5 light map tutorial. Checked "Light map with alpha" on the daytime texture. Created the texture with the same name as the daytime texture and added _L, created an alpha with black and white parts distinguishing landing light vs panel light lit areas. And the lights...
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    FSX FSDS: how to animate flaperons or spolierons

    Yes I think you are right. And is there a way to avoid the excessive shading changes on the entire part after a polygon is created on the edge?
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    FSDS MLG tire rolling problem

    Perhaps I didn't phrase my question concisely and it was confusing. Short words: how do I animate rolling MLG wheels when the retracted position doesn't have a perpendicular axis? The help file is absolutely useless.
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    FSDS MLG tire rolling problem

    Hi In FSDS before animation the axis rotation needs to be reset. And with the gear retracted being the 0 keyframe, animating the rolling motion of the wheel seems impossible I've I've tried the whole day to get it right without avail. The problem is the gear is not retracted 90 degrees from...
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    FSX Reflection Mismatch after separating fuselage into 3 sections

    Thanks for the reply PaulJC. I tried attaching the sections as you said and the fuselage is mostly good now. But what about the door? The reflections got all messed up after the booleean operation. Any way to fix it? (it's animated btw)
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    FSX Reflection Mismatch after separating fuselage into 3 sections

    Hi All Is there any way to fix the mismatched reflections (and perhaps mismatched shading too) on a tube (fuselage) after separating them into sections? I never even transformed them in any way (no rotation, translate, etc), but somehow the reflections don't match any more. Using FSDS 3.5...
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    FSX model overstressed on ground (air and cfg from Airwrench)

    Thanks for all these replies guys. All the parameters you guys mentioned were well within normal limits. I opened the air file in AirWizEd that came with AirWrench and immediately discovered that the G force limits could be adjusted there and the default "safety factor" for the airwrench air...
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    FSX FSDS: how to animate flaperons or spolierons

    That worked. Thanks again tgibson
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    FSX model overstressed on ground (air and cfg from Airwrench)

    Update: that was not the problem. Aircraft overstress even with coeffecient of lift at -0.00. So I'm back to the problem, after spending hours reanimating every part after moving model back a few feet on the z axis. Help please. I have tried everything but for some reason the max G field always...
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    FSX model overstressed on ground (air and cfg from Airwrench)

    I think I have found the problem to be the coefficient of lift not being at 0. I now have to move the entire model back 13.6ft in FSDS. This works all fine in FSDS but as soon as I load into fsx the animations go all wacko. Do I now need to reanimate every single thing:(? Or is there some...
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    FSX model overstressed on ground (air and cfg from Airwrench)

    Thanks for your quick reply. The fuel tanks are well within bounds of the wingspan (lat 13.00 and -13.00 on a 115ft wingspan). The plane, although I'm adjusting it's balance, is well flyable as long as I turn crash detection off to keep it from overstressing.
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    FSX model overstressed on ground (air and cfg from Airwrench)

    Hi guys I'm building an FDE (from AirWrench) and I'm almost finished. One of the problems I have left is that I have to turn off crash detection since the plane overstresses as soon as it loads. I put in the G force limit in the "Spec" page as 5.0 and it lets me save that, however whenever I...
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    FSX FSDS: how to animate flaperons or spolierons

    Thanks for your quick reply tgibson! I'll read and practice with the link you sent me regarding multiple animations. For the second one, for some reason the elevator on the left closed properly after following your instructions, however the right one didn't. It didn't do nothing as I could...
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    FSX FSDS: how to animate flaperons or spolierons

    Hi everyone! First post here. A simple question of how to assign a part multiple animations, such as the outboard spoliers on an airliner, which responds to both alieron inputs and speed brake, in FSDS 3.5. Follow up question: After cutting out and animating a control surface, the side of it...
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