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    Various questions on gauges - visibility, blinking text, and so on

    Hello everyone, I'm designing/coding a landing rate gauge (called in a Window in panel.cfg) to display vertical speed and hard landing advisory (see code below - sim is P3D v4.5). In the process, I came accross issues that remain unsolved : - Gauge update : does a gauge need to be visible to...
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    Maximum payload per station

    Hello everyone You can define in the aircraft.cfg the different stations for payload. Is there a way to define a maxium payload for each station, with a check at the time user inputs payload in the fuel and payload menu ? From what I see, there is a check for MTOW but not more than that ...
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    Nav lights on a aircraft model with wingflex

    Hello I am trying to add nav lights on an aircraft model that has wing flex animation. I created the effects in MCX very easily. I exported object, tried in P3D4. No issue. I then reopened MCX and used the Hierarchy editor to move the attached effect under the correct SceneGraphNode (the one...
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    Attached object disappearing from certain angle / point of view

    Hello everyone I have a MDL file (taxiway poles and lights, 150 poles and 150 lights in one single object) that I inject in P3D4 as a simobject via SODE. The poles are basic cylinders, textured. The lights are effects (attached FX file). The poles are well displayed in the simulator (always...
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    List of active simobjects with position

    Hello everyone Do you know of any possibility to get a list of all active simobjects in the sim with their position ? Additional question: do you know how I could get a list of all simobjects injected in the sim with simconnect , with their position ? Thanks
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    Separation Plane

    Hello developers! I have a few questions about separation plane concept. 1/ in which FS version was that concept first introduced? 2/ where can I find a detailed doc about how it works (I have tried to look in the FS2000 SDK but found nothing)? I need something starting with the basic basics...
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    P3D v4 Limited number of characters in an if{ } expression in an XML gauge script

    Hello all Are you guys aware of any limitation of the total number of characters you can have in a if{ } expression in a gauge xml script ? From what I experience here (see my previous post https://www.fsdeveloper.com/forum/threads/update-element-not-executing-till-the-end.446191/) if you have...
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    Limited number of characters in an if{ } expression

    Hello all Are you guys aware of any limitation of the total number of characters you can have in a if{ } expression in a gauge xml script ? From what I experience here (see my previous post https://www.fsdeveloper.com/forum/threads/update-element-not-executing-till-the-end.446191/) if you have...
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    Update element not executing till the end

    Hello guys I'm trying to revive my Flight1 BN-2 Islander in P3D 4.5. I got the clicking sounds to work again (as per https://www.simforums.com/forums/islander-in-p3dv4_topic60395.html) and the KLN90 GPS as well, using the one from aerosoft Catalina (as per...
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    SODE simobject placement : nocrash attribute ?

    Hello Is there a way to have something like a </nocrash> attribute when placing a simobject with SODE (like when you place a mdl with an xml/bgl) ? or to amend the mdl itself so that it has no crashbox ? The only workaround I have found so far is to disable object collision in P3D settings. Thanks
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    Can I place a MDL objects located in a BGL library file using SCASM?

    Hello everyone The title says it all. I have a BGL library file with four MDL objects, all the same but with different texture/color. This a BGL file created with Library Creator. I would like to display (in P3Dv4) the red object in summer, the blue in winter etc. I don't see any possible...
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    P3D v4 Effects / Debris / Bounce / Rotation

    Hello everyone Compared to other fields of scenery creation, there is a huge lack of info/tutorials on special effects. I am trying to create an explosion effect and use debris to spread all around. I have a smalll stone as a library object taht I will use for my debris. I'm using VisualFX...
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