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  1. adon

    FSX Houston IAH airport

    ^^ This as well. LOL. Anyways, I'm back with some kinda good and bad news. Bad news on my side, good news on your side. Like jon, I have to do school work, especially now that school is no longer an option, or else I'll be kicked out of this country :( :banghead:. So main focus is now school...
  2. adon

    FSX Houston IAH airport

    Hahaha. Thank you for your concern. It's been awhile since I haven't been here, but I've been doing a lot of good progress on the project. The problems are the ground polygons eats up a lot of frames, that's why I keep on finding alternative methods on implementing gpolys without losing frames...
  3. adon

    FSX Houston IAH airport

    Thank you guys for your comments and suggestions. As an answer to some comments/questions. . . I will indeed. Maybe the next time I post new screens, most will be in-game. Yes, I'll do both for day and night textures. Yes, there will be one for FS9, however, I'll concentrate more on...
  4. adon

    FSX Houston IAH airport

    I was debating to myself whether I'll post this, but I somehow I have to get it out there. So I dusted off these models (from my defuct 2006 PC!!!) and I started reworking on them since last year (I mean last year, like December last year), and here they are. H-town's own big airport. Not that...
  5. adon

    FSXA Bipolar FSX ATC people

    Solved. . . kinda Okay, I've done my full reinstall of FSX up to SP2 and ATC finally works. I have a hunch that it is one of the addon dll's that are causing this, but unfortunately I'm can't name names of the addon that might have caused this. But lesson learned is: do a full and clean...
  6. adon

    FSXA Bipolar FSX ATC people

    Thank you for your replies guys. Right now, I did the losers way of fixing things. . . that is. . . uninstalling and then reinstalling. If the problem still exists after I did this, I'll post some pics of the atc window conversations. I did a flight last night, and it set me at my defined...
  7. adon

    FSXA Bipolar FSX ATC people

    So I have an annoying problem, when I do my IFR flights in FSX. Thing is, Control set me at extra altitudes, even though it is specified in my flight plan that I'm not supposed to cruise at that altitude. Let's say I set my cruising alt at 18k feet. The default atc people however, ignores this...
  8. adon

    who calls for this airport?

    Got across an airport while searching for "world's largest airport". Well, Dubai's making one, and it's pretty huge here's the finished planned model: they've already finished the first runway (5 more to go) and some aprons which is the farthest left of the picture above. The name's...
  9. adon

    Aircraft Repaint Tutorial

    For those of you who is looking for a good repaint tutorial using a paint kit, here's a link: http://www.flightsimulatorguide.com/repainting01.html If you want to save it, here's a PDF version http://www.flightsimulatorguide.com/files/misc/fsg-rp-tutorial.zip I don't know if there's...
  10. adon

    ground polygon problems

    Yes, all my textures are in 1024x1024. Oh, how about texture compression? Does it have any effect on this problem? Another thing that I noticed when this happen is when I newly compiled the bgl, export to FSX then run it (of course it works fine) then if change the surface type of a runway using...
  11. adon

    ground polygon problems

    Sorry, I overlooked the mipmapping part. However when I did it, it shows no difference. And what does it mean that my textures may have some problems? I don't really get that part. I'll try to do more experiments to find that bugger. I'll post something if I've got it. Meanwhile, if anyone knows...
  12. adon

    ground polygon problems

    Update Ok here's an update. After I posted the thread above, I re-exported everything (that means new ASM files, all that stuff). This time I edited the ASM files adding the ADDCAT command, reassembled everything then straight to FSX. The attached picture is the result. As I have expected, it...
  13. adon

    ground polygon problems

    Hi everyone. I'm having a problem in my gmax made polygons lately. Hope everyone can understand this because it's a bit confusing. Ok, here's my observation: if I export it the regular way, it appears on FSX ok, of course with the flickering buggers. Now if I do the ADDCAT tweak on the ASM file...
  14. adon

    DEM file

    Hi, everyone. I have a question concerning elevation files that are compatible with resample. I got a good free deal at JPL about DEM elevation of the whole world. (at least that's what I know) Well, anyways, I am just wondering if I could still use the DEM files with the FSX resample and create...
  15. adon

    resample file compatibilities

    Hmmm. . . let's see. This wish is for the FS SDK. I don't know if anyone has this posted, but I wish that one of the files that resample would recognize are the HGT files. One thing though, if you haven't tried, FSDEM works with the FSX resample, so, just wanting everyone to know.:D
  16. adon

    static vehicles

    Hey guys. Do some of you here knows a site that has gmax vehicle models? I saw one before, I just forgot the site. I mean gmax models, files with the .gmax extension. It's okay if there are no textures. I'll just use it for reference. I don't know though if the models on turbosquid are on scale...
  17. adon

    The X Files

    Okay guys, as the title shows, this is about FS stuff, not the movie. (lol I have no planning in watching it!!!) Anyways, it's the X file that is used in modelling. My question ever since my years in FS designing is do you get the X file from 3ds max or gmax? I mean when you export the object...
  18. adon

    QMID, Lod values (xdim and ydim)

    Oh, so it's like finding slopes!! Ok, got it now. Converting the coordinates is easy so. . . thanks!! :cool: I'll try that.
  19. adon

    QMID, Lod values (xdim and ydim)

    Yeah. I have the dimensions. Let's say I have an aerial image of 3168x7489 pixels. Width is 3168, Height is 7489. So x is the width and y is the height, right? If I wanted the bitmap to show at . . . let's say LOD 20, how do you calculate that? Multiply or divide something?
  20. adon

    QMID, Lod values (xdim and ydim)

    Hi everyone! Still busy here. Anyways, I have a question regarding the XDIM and YDIM values. I know that you'll use either the Block size or the one pixel stuff values. My problem is that given a bitmap or whatever, how do you know what the XDIM and YDIM values are? Is there any way to calculate...
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