I hope someone can help me or point me in the right direction. I am trying to bake an ambient occlusion into my texture however when I renter my scene the parts that are UVW and textured do not show up. What setting am I missing?
I'm looking to find some resources on how to make a taxilight using the LOD method. I have my taxilight model I just need some help in attaching the light texture with LOD's onto my taxilight model. How would I go about doing this?
This was the 3D lights that I was looking to...
Arno, or to anyone who knows...
Is there anyway to turn off this warning message? I'm working with a lot of planes (3d Grass) in 3dsmax and it takes a while to load from the exported .X file into MCX.
When I use the Airport Flatten from ADE to make my AFCAD and CVX file it seems to be excluding autogen as well. What is the proper method to not have the autogen excluded?
As you can see in the photo below the autogen is being excluded when I tell ADE to only specifically...
Am I doing something wrong? The puddle shows in MCX but not in the simulator itself. I tried with Dyn Reinfections on and off. I also tried with my custom cube map and the default one... same result. Just the base shows up and not the specular map.
Has anything changed? I haven't made these...
Hello everyone I wanted to share some photos of my current project I'm working on for P3D. Project will include surrounding photo scenery with thousands of custom placed AGN made with Annotator. Please bear with me as I work on this in my spare time and do a little bit at a time.
I was wondering what people are doing now when it comes to putting your ground polygon into 3DSMax.
I have read the 2014 tutorial when it comes to using MCX to input the coordinates but my issue is I did not get my ground polygon from SBuilder. I paid for them on separate...
P3D has some amazing shader capability, however is this related to it or is a model issue?
As you can see my model shows fine in MDX but when it reaches the sim it seems to slice up a bit and make these weird lines.
I am using the Model export function and setting the export at P3D V3.
Seeking advice as to why whenever I apply a Bump aka Normal Map my texture comes out shiny and resembling jelly beans. I put the specular map to Black and it still is extremely "Gel like" looking. Anyone run into this issue or maybe it's not an issue at all?
Using 3dsMax 2015 , Nvidia Mental Ray, Arc & Design Ambient Occlusion 50 samples.
I sometimes get this issue here but don't know why its trying to simulate my texture onto the map. Anyone have any ideas? As you can see one side of my UVW map is showing correctly but the other isn't.
Good morning everyone.
I'm thinking about modeling the interior of my terminal so as you pull into the gate you can see the inside of it. I've did an exhaustive search of the forum and various sites but cannot find a solution to what I need to put in the materials section.
Has anyone been able...