Here is the issue I face with LCXML even after downloading the last version and assigning the correct paths of the last SDK.
I open an .xml library file created and exported with LCXML for P3DV4.4 before. I have used this file and the respective .bgl with no problems so far...
I have created two different metallic textures for my AlbedoTexture. The one is called asphapbr.dds (for dry weather) and the second is called asphapbr_RA.dds (for wet weather)
I 'm trying to crate a script so that the sim would read the first one when it does not rain and the other one...
It is my first involvement with PBR materials for upgrading the ground textures for my scenery.
I 've gone through the SDK and this video.
They were both useful and the result is the following:
I like it but I think it is a little bit brighter than I would prefer especially when looking...
No matter what I did these objects cannot be deleted.
I revised the altitude of the default airport and edited everything I needed (runways and taxiways parking positions exclusions etc). I deleted the objects for VOR and NDB (not the navaids but the objects). However they are still there...
I created a library .bgl file containing three trees (all of them have the same texture-material applied). I followed the SDK directions and I managed to place those objects both as vegetation (V) and Library (L) using annotator.
I intend to place more than 20000 of those trees. Which of...
I created some custom trees and buildings to place them (many times and in different sizes) around an airport.
Since the area is not flattened, I 'm trying to find out a way to place them and follow the elevation of the aera without measuring the altitude in every singe placement.
Is there any difference at frame impact if I place an item several times in a scene and export a .bgl file than make a library file including this item and place it at the same positions using an .xml file?
Thanks in advance!
This is the newest problem I faced with GMAX and Windows 10
After applying an Unrwap UVW i opened the edit UVW window and the mouse wheel refused to zoom or unzoom.
Here is a solution I found by searching the net. It is for 3DS Max but it worked for me!
– Click the...
This is the problem I face.
I have created my ground polygons with gmax exported the .mdl and made my .bgl using MDCX (1.30).
The polygons that have the textures for the ground are in higher priority than the asphalt polygons (z-bias 40 and 8). The asphalt texture is tiled while...
I have made an object (a lightpole) in gmax and exported it in .MDL. I imported the .MDL file in MCX attached an effect and positioned it to the correct place.
Here is the screenshot of the MCX.
I placed the object many times in my airport by using coordinates and .xml code...
It 's been over a year since I started to create my first FSX (and maybe P3D) scenery.
The development is "slow" due to the fact that my skills and knowledge needed a lot of improvement.
It is true to say that almost everything I learned has its "base" in this forum and this is a fact that we...
Hello to everyone,
I will do a "short" description of a problem that I faced while trying to make a library file and place its contents in FSX.
I have already managed to "solve" the problem but (to be honest) I cannot understand yet how this problem appeared in first place. So the reason of...
I 'm using gmax in order to create ground polygons. I usually apply the textures to the polygons by using a diffuse texture in the material editor and then I export an .mdl file.
I then open the file to MCX (1.30) and do the editing of the material in it's material editor...
I have created a skid texture with an alpha channel for transparency.
I m trying to find a way to use this texture in two or more different models that are separately exported and change the transparency of the material in some way.
I m using gmax and modelconverterX.
I have a simple question.
I use gmax in order to create ground polygons (taxiways - runways).
So, I make a rectangle, add a poly select, I apply the texture and add a uvw mapping (there is no need to further describe this procedure).
When my job is finished I export the polygon without...
This is the (new) problem that came up during my efforts to become a scenery designer:stirthepo
I created some lofts in order to represent the edges of the runway and taxiways.
I applied a texture 1024x1024 with alpha channel. The only thing I did in material editor of GMAX is to set...
The question is probably simple.
The layering of ModelconverterX Ground polygon Wizard works only if we export the polygons on a single .bgl or is it effective n separate exports?
For example if I export a runway polygon with layering 0 to a .bgl and the lines of the runway on a second .bgl...
As I wrote in another thread, I 'm trying to make my first photoreal airport in FSX and I do face some problems. This is my last one.
I firstly added a photoreal ground by using SBuilder X. The result was very nice but it was covering a larger area than the desired one due to...
I used ADE in order to flatten two parts of my airport area. The first poly flattens the main airport area (rynways taxiways & appron areas) at a certain altitude.
The second polygon is much smaller and it is attached to a side of the main polygon.
This polygon has individual vertices...
I might be the newest member in this forum, so...Hello everybody!!
It s been a long time since I stopped dealing with scenery design (2004 & fs9). I must confess that I am impressed by the progress on program development but mostly by the amount of info that you can find via FSDeveloper (and...