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  1. tsgucci

    P3D v5 Object pitch varies by distance

    Hi Guys! We have converted our scenery to Prepar3D v5 and we have encountered a problem we have not seen before. One single object (projected by a simobject DLL method) changes its pitch as the view distance changes. Basically two angle exist. I have no clue why only this one object does this...
  2. tsgucci

    P3D v4 What should do an installer with add-on.xml if I want a userfriendly installation

    That's a very fair point! Good argument. Thanks a lot for all your reply. You helped a lot!
  3. tsgucci

    P3D v4 What should do an installer with add-on.xml if I want a userfriendly installation

    I've tested it and add-ons added via command line can be also disabled. Do you know how other major developers are doing this?
  4. tsgucci

    P3D v4 What should do an installer with add-on.xml if I want a userfriendly installation

    Thanks for the reply. That means I should use the commandline configuration method because it makes the scenery for all users available? Or what is the practice?
  5. tsgucci

    P3D v4 What should do an installer with add-on.xml if I want a userfriendly installation

    Hello Guys! I need some advice because I'm lost. First I wanted to update the installer to be able to install our scenery for Prepar3D v5 but I thought if I now change my installer to add-on.xml type installation because its fun! Ooh, how wrong I was there. First I tried to simply copy every...
  6. tsgucci

    Merging single object multiple placement into one object

    Hi Arno! Is there any way in MCX to merge an object which is placed on different coordinates into a single model? I know the coordinates (XML placement file) and the source mdl. For performance reason I want to have one model only. I was thinking to write a script in 3DS Max to copy the object...
  7. tsgucci

    P3D v4 PBR Materials with Substance Painter

    Hi Guys! Is there anybody who is using Substance Painter to generate PBR Mettallic map? I need some help to create the Configuration for the Export Texture function. Maybe somebody already created the preset, I would be very grateful if he/she could share it. I was messing with it but no...
  8. tsgucci

    bglcomp.exe with destination folder

    Hi Guys! I'm wondering if there is any parameter possible for bglcomp to compile my mdl and place it to a specific folder. I use a batch file and tired of copy-pasting my bgl-s to the scenery folder. Fortunately I have found the XToMDL parameter /OUT: so at least I can save one step. Thanks a...
  9. tsgucci

    Seasonal textures in MCX

    What can we say Arno! It is wonderful! I'm answering just to follow the topic ;-)
  10. tsgucci

    P3D v4 XToMdl parsing error SlimDX.Direct3D9.Direct3D9Exception

    Hi Guys! I'm having trouble to convert MDL's from 3DS Max using P3D v4 SDK. The X files are exported without a problem, but when I try to convert it with xtomdl.exe I get the following error: SlimDX.Direct3D9.Direct3D9Exception Strangely if I export a simple box with or without material from...
  11. tsgucci

    P3D v4 Add-on.xml several product using a single DLL

    Thanks a lot! Fair enough. Than we have to watch the add-ons.cfg %appdata%\Roaming\Lockheed Martin\Prepar3D v4 whether the particular product is activated or not.
  12. tsgucci

    P3D v4 Add-on.xml several product using a single DLL

    Hello Guys! I'm trying to implement our product in P3Dv4 add-on.xml structure. We have several sceneries but all of them are handled by the same dll in the simulator Modules Folder. Is it possible to reference the same DLL in several add-on.xml? How can I reference in the add-on.xml the...
  13. tsgucci

    P3D v4 Spot light MDL file re-read

    Thanks Arno for your reply. Basically I want to outfit a huge pylon with 4 lights (or 3). Each light has a different orientation, but the lights other paramaters (position, intensity, cone angle etc) are the same, but for each light a different effect file is created. Is it normal? Other...
  14. tsgucci

    P3D v4 Spot light MDL file re-read

    Hi Arno! Is it possible that when I load an mdl with MCX which contains spot lights, that all spot light parameters are available again? Because so far if I load such an mdl I see it only as an attached effect. 2nd question: If I place multiple spot light to a single mdl, is is possible to...
  15. tsgucci

    P3Dv4 Dynamic Lighting

    When I'm using P3D v4 sdk the fx is getting created.
  16. tsgucci

    P3Dv4 Dynamic Lighting

    To be precise: Prepar3D v4 SDK 4.2.21.24048 Prepar3D v4 SDK 4.4.16.27106 4.2 I used in MCX v4 BglComp and xtomdl slot.
  17. tsgucci

    P3Dv4 Dynamic Lighting

    I have made a try with v4.2 and it is the same, the fx is not getting generated. I'm attaching the mdl. Thank you!
  18. tsgucci

    P3Dv4 Dynamic Lighting

    Yes, P3Dv4.4
  19. tsgucci

    P3Dv4 Dynamic Lighting

    Really thanks for the video! It is very helpful! I have two issues / questions: Unfortunately from MCX the spotlight FX is not generated. It should be generated next to the mdl file, correct? Why is it necessary to have the video_text.fx anyway? The spotlight alone would not be enough? What is...
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