My apologies for not having raised these issues previously.
I only investigated properly after loading an unrelated BGL yesterday
where I'd observed a totally unexpected model HEADING
MCX - Development version - 01/08/2020
For a BGL containing multiple objects -
Sounds like your joystick requires calibrating.
With FSX shut down,
in your OS -> Control Panel -> Game Controllers
calibrate & save
You might have to also repeat the calibration from within FSX.
FSX menu -> Settings -> Controls -> Calibration tab -> click Calibrate
Many thanks for mentioning the W10 Ransomware Protection mechanism,
No longer being a W10 user, I'd been unaware of its existence or capabilities.
I'd received a user-report at the weekend that our ODG_Configurator was failing,
and from the user's info, it was obviously...
You're editing the wrong dll.xml
The version in FSX root folder is only a TEMPLATE used for repairing FSX.
The various versions in the SDK folders are only EXAMPLES for you to manually copy.
The only version that FSX reads is that from your roaming profile
Don't know about P3D, but it does work in FSXA.
You can try using/adapting the following package -
FSXA - Slingloads in the sandbox
- Package was a proof of concept created for FSXA Beta-Testers.
- Enables a bunch of default scenery objects, to be used as liftable simobjects...
PRE-SUBMISSION EDITED - Following posting in other threads.
All seemed to be ok late this afternoon.
I'd viewed the new posts, then opened multiple threads, each in its own tab.
I realised I hadn't logged in, so did so in one of the tabs.
Then selected a different tab, refreshed it...
Yep, understood that _LOD_ was causing an issue,
but thought it an MCX parameter passing related issue.
Whilst _LOD_ is not an XtoMDL command line reserved word,
are there any other special meaning names I should avoid ?
Recently I managed to view the HD version of the videos.
I was wrong there.
Looks like the trees are volumetric, (rather than xyz planes).
As they're volumetric, it's not an impostor.
However that pic/scene also appears in the latest video,
Global Preview Event, Episode 2...
I've compared all the .X files,
and they are identical (excepting creation date).
I then compared the .XML files.
FOLDERNAME - SUCCESSES - All were as expected.
FOLDERNAME - FAILURES -
3/5 fails -
A belated bug report.
Whilst my main PC was busy doing other things,
I began using my secondary PC
to convert a set of FS8/9 models to FSX compliant.
TASK OVERVIEW -
As there were a large number of models to convert,
and each required multiple actions during the conversion...
As local shop's run out of popcorn, I've nothing left to chew on,
so thought I'd throw out some ideas, just to :stirthepo
N.B. Originally written in August, (not updated).
I've not looked, but guessing all probably covered on other fora.
re: FSX - MS resuming responsibility - My...
Slowly, slowly, catchee speeds up monkey.
> 38 secs worth of t, (guesstimation @ zero drag)
v = Vr
a = averaged acceleration fps (to reach Vr)
f = pounds thrust expended to achieve that rate of acceleration (@ zero drag)
Apologies if above is total b*ll*cks.
Glad you've got it sorted Alan.
My apologies to you all for taking up your time,
and many thanks for your help and suggestions.
Given GMax's widespread & historical use,
I'd believed the creation and mapping task
should be a relatively simple, & easily repeatable process...
Many thanks for your assistance with this.
I've attached the basic model, (24 sided).
Beware it's very small, 86x30 mm.
You can use any sized cylinder though.
There was no cropping of the image.
We used GMax's 'generate mapping coordinates' as Manfred mentioned
Scaled and moved...